how to set cornerRadius for only bottom-left,bottom-right and top-left corner textview?

吃可爱长大的小学妹 提交于 2019-11-26 09:24:57

问题


How to set corner radius only only bottom-left,bottom-right and top-left corner textview?

let rectShape = CAShapeLayer()
    rectShape.backgroundColor = UIColor.redColor().CGColor
    rectShape.bounds = messages.frame
    rectShape.position = messages.center
    rectShape.path = UIBezierPath(roundedRect: messages.bounds, byRoundingCorners: .BottomLeft | .TopRight, cornerRadii: CGSize(width: 20, height: 20)).CGPath

    messages.layer.addSublayer(rectShape)

this code create two rect. I dont know why.


回答1:


You just need to mask the layer as shown below:

For Swift 3:

    let rectShape = CAShapeLayer()
    rectShape.bounds = self.myView.frame
    rectShape.position = self.myView.center
    rectShape.path = UIBezierPath(roundedRect: self.myView.bounds, byRoundingCorners: [.bottomLeft , .bottomRight , .topLeft], cornerRadii: CGSize(width: 20, height: 20)).cgPath

     self.myView.layer.backgroundColor = UIColor.green.cgColor
    //Here I'm masking the textView's layer with rectShape layer
     self.myView.layer.mask = rectShape

Lower Version:

let rectShape = CAShapeLayer()
rectShape.bounds = self.myView.frame
rectShape.position = self.myView.center
rectShape.path = UIBezierPath(roundedRect: self.myView.bounds, byRoundingCorners: .BottomLeft | .BottomRight | .TopLeft, cornerRadii: CGSize(width: 20, height: 20)).CGPath

 self.myView.layer.backgroundColor = UIColor.greenColor().CGColor
//Here I'm masking the textView's layer with rectShape layer
 self.myView.layer.mask = rectShape



回答2:


(swift 4/iOS 11) Just simply say for bottom:

yourView.clipsToBounds = true 
yourView.layer.cornerRadius = 10
yourView.layer.maskedCorners = [.layerMaxXMaxYCorner, .layerMinXMaxYCorner]

for Up:

yourView.clipsToBounds = true 
yourView.layer.cornerRadius = 10
yourView.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner]

in your case:

yourView.layer.maskedCorners = [.layerMaxXMaxYCorner, .layerMinXMaxYCorner, .layerMinXMinYCorner]

Hope this help :)




回答3:


Tested in xcode 8 and swift 3

extension UIView {
    func roundCorners(_ corners:UIRectCorner, radius: CGFloat) {
    let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
    let mask = CAShapeLayer()
    mask.path = path.cgPath
    self.layer.mask = mask
  }
}

Use like this

YourView.roundCorners([.topLeft, .bottomLeft], radius: 10)



回答4:


A better answer for both iOS 11 and iOS 10 bottom corner would be

 if #available(iOS 11.0, *){
        view.clipsToBounds = true
        view.layer.cornerRadius = 10
        view.layer.maskedCorners = [.layerMaxXMaxYCorner, .layerMinXMaxYCorner]
    }else{
       let rectShape = CAShapeLayer()
       rectShape.bounds = view.frame
       rectShape.position = view.center
       rectShape.path = UIBezierPath(roundedRect: view.bounds,    byRoundingCorners: [.bottomLeft , .bottomRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
      view.layer.backgroundColor = UIColor.green.cgColor
      view.layer.mask = rectShape
  }

in case this didnt work on iOS 10 and below, try running the code in viewDidLayoutSubviews() of your viewcontroller class like this

override func viewDidLayoutSubviews() {
    if #available(iOS 11.0, *){
    }else{
       let rectShape = CAShapeLayer()
       rectShape.bounds = view.frame
       rectShape.position = view.center
       rectShape.path = UIBezierPath(roundedRect: view.bounds,    byRoundingCorners: [.bottomLeft , .bottomRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
       view.layer.backgroundColor = UIColor.green.cgColor
       view.layer.mask = rectShape
}



回答5:


Swift 4

override func viewDidLoad() {
    let topRight = UIView(frame: CGRect(x: 120, y: 200, width: 120, height: 120))
    topRight.roundedTop()
    topRight.backgroundColor = .red
    self.view.center = topRight.center
    self.view.addSubview(topRight)
    super.viewDidLoad()
}

Output :

extension on UIView Swift 4 : Reference Link




回答6:


Here is an extension for iOS 11+

 import Foundation
 import UIKit

 extension UIView {

   func roundCorners(_ corners: CACornerMask, radius: CGFloat, borderColor: UIColor, borderWidth: CGFloat) {
       self.layer.maskedCorners = corners
       self.layer.cornerRadius = radius
       self.layer.borderWidth = borderWidth
       self.layer.borderColor = borderColor.cgColor

   }

 }

Usage:-

self.yourView.roundCorners([.layerMaxXMaxYCorner, .layerMaxXMinYCorner], radius: 20.0, borderColor: UIColor.green, borderWidth: 1)



回答7:


  1. Add RoundedCornerView.swift file to your project
  2. Add an UIView to your ViewController
  3. Change Custom Class in Identity Inspector to RoundedCornerView
  4. Go to Attribute Inspector pick Corner Radius (CGFloat) and On the corners you want rounded.

RoundedCornerView.swift

import UIKit

@IBDesignable
class RoundedCornerView: UIView {

    var cornerRadiusValue : CGFloat = 0
    var corners : UIRectCorner = []

    @IBInspectable public var cornerRadius : CGFloat {
        get {
            return cornerRadiusValue
        }
        set {
            cornerRadiusValue = newValue
        }
    }

    @IBInspectable public var topLeft : Bool {
        get {
            return corners.contains(.topLeft)
        }
        set {
            setCorner(newValue: newValue, for: .topLeft)
        }
    }

    @IBInspectable public var topRight : Bool {
        get {
            return corners.contains(.topRight)
        }
        set {
            setCorner(newValue: newValue, for: .topRight)
        }
    }

    @IBInspectable public var bottomLeft : Bool {
        get {
            return corners.contains(.bottomLeft)
        }
        set {
            setCorner(newValue: newValue, for: .bottomLeft)
        }
    }

    @IBInspectable public var bottomRight : Bool {
        get {
            return corners.contains(.bottomRight)
        }
        set {
            setCorner(newValue: newValue, for: .bottomRight)
        }
    }

    func setCorner(newValue: Bool, for corner: UIRectCorner) {
        if newValue {
            addRectCorner(corner: corner)
        } else {
            removeRectCorner(corner: corner)
        }
    }

    func addRectCorner(corner: UIRectCorner) {
        corners.insert(corner)
        updateCorners()
    }

    func removeRectCorner(corner: UIRectCorner) {
        if corners.contains(corner) {
            corners.remove(corner)
            updateCorners()
        }
    }

    func updateCorners() {
        let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: cornerRadiusValue, height: cornerRadiusValue))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        self.layer.mask = mask
    }

}

github link : RoundedCornerView




回答8:


ez way

for subview & POPUPs [Swift 5]

override func layoutSublayers(of layer: CALayer) {
    searchBarPopup.clipsToBounds = true
    searchBarPopup.layer.cornerRadius = 10
    searchBarPopup.layer.maskedCorners = [ .layerMaxXMinYCorner, .layerMinXMinYCorner]
}

output:

image




回答9:


Swift 5

func roundCorners(with CACornerMask: CACornerMask, radius: CGFloat) {
          self.layer.cornerRadius = radius
          self.layer.maskedCorners = [CACornerMask]
    }

Top right

roundCorners(with: [.layerMinXMinYCorner], radius: 20)

Top left

roundCorners(with: [.layerMaxXMinYCorner], radius: 20)

Bottom right

roundCorners(with: [.layerMinXMaxYCorner], radius: 20)

Bottom left

roundCorners(with: [.layerMaxXMaxYCorner], radius: 20)



回答10:


issue solved right top and right bottom work now

Tested code in iOS 9 , 10 , 11 version

 extension UIView {
        func roundCorners(_ corners:UIRectCorner,_ cormerMask:CACornerMask, radius: CGFloat) {
            if #available(iOS 11.0, *){
                self.clipsToBounds = false
                self.layer.cornerRadius = radius
                self.layer.maskedCorners = cormerMask
            }else{
                let rectShape = CAShapeLayer()
                rectShape.bounds = self.frame
                rectShape.position = self.center
                rectShape.path = UIBezierPath(roundedRect: self.bounds,    byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius)).cgPath
                self.layer.mask = rectShape
            }
        }

    }



回答11:


extension UIView {

func roundCorners(_ corners: CACornerMask, radius: CGFloat) {
    if #available(iOS 11, *) {
        self.layer.cornerRadius = radius
        self.layer.maskedCorners = corners
    } else {
        var cornerMask = UIRectCorner()
        if(corners.contains(.layerMinXMinYCorner)){
            cornerMask.insert(.topLeft)
        }
        if(corners.contains(.layerMaxXMinYCorner)){
            cornerMask.insert(.topRight)
        }
        if(corners.contains(.layerMinXMaxYCorner)){
            cornerMask.insert(.bottomLeft)
        }
        if(corners.contains(.layerMaxXMaxYCorner)){
            cornerMask.insert(.bottomRight)
        }
        let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: cornerMask, cornerRadii: CGSize(width: radius, height: radius))
        let mask = CAShapeLayer()
        mask.path = path.cgPath
        self.layer.mask = mask
    }
}

}



来源:https://stackoverflow.com/questions/31232689/how-to-set-cornerradius-for-only-bottom-left-bottom-right-and-top-left-corner-te

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