Change DialogFragment enter/exit transition at just before dismissing

霸气de小男生 提交于 2019-11-28 18:12:23

You can do it inside your DialogFragment, without changing

getDialog().getWindow()
            .getAttributes().windowAnimations

You should animate "decor view" in onStart and onClick.

This is the code snipped :

Create Dialog first

@Override
    public Dialog onCreateDialog(Bundle savedInstanceState) {
        return new AlertDialog.Builder(getActivity())
                .setTitle("Hello from animated dialog :)")
                .setNegativeButton("Cancel",
                        new DialogInterface.OnClickListener() {
                            public void onClick(DialogInterface dialog, int whichButton) {
                                //we have to add button here and then override it's click in onStart
                            }
                        }
                )
                .setCancelable(false)
                .create();
    }

Then override onStart method

@Override
    public void onStart() {
        super.onStart();

        AlertDialog dialog = (AlertDialog)getDialog();

        final View decorView = getDialog()
                .getWindow()
                .getDecorView();

        ObjectAnimator scaleDown = ObjectAnimator.ofPropertyValuesHolder(decorView,
                PropertyValuesHolder.ofFloat("scaleX", 0.0f, 1.0f),
                PropertyValuesHolder.ofFloat("scaleY", 0.0f, 1.0f),
                PropertyValuesHolder.ofFloat("alpha", 0.0f, 1.0f));
        scaleDown.setDuration(2000);
        scaleDown.start();


        Button positiveButton = dialog.getButton(Dialog.BUTTON_NEGATIVE);
        positiveButton.setOnClickListener(new View.OnClickListener()
        {
            @Override
            public void onClick(View v)
            {
                final View decorView = getDialog()
                        .getWindow()
                        .getDecorView();

                ObjectAnimator scaleDown = ObjectAnimator.ofPropertyValuesHolder(decorView,
                        PropertyValuesHolder.ofFloat("scaleX", 1.0f, 0.0f),
                        PropertyValuesHolder.ofFloat("scaleY", 1.0f, 0.0f),
                        PropertyValuesHolder.ofFloat("alpha", 1.0f, 0.0f));
                scaleDown.addListener(new Animator.AnimatorListener() {
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        dismiss();
                    }

                    @Override
                    public void onAnimationStart(Animator animation) {
                    }
                    @Override
                    public void onAnimationCancel(Animator animation) {
                    }
                    @Override
                    public void onAnimationRepeat(Animator animation) {
                    }
                });
                scaleDown.setDuration(2000);
                scaleDown.start();
            }
        });
    }

Here is the result animation


And if you remove scale properties from my code you will get only alpha animation. Exactly as you wanted.

Remove this:

PropertyValuesHolder.ofFloat("scaleX", 1.0f, 0.0f),
PropertyValuesHolder.ofFloat("scaleY", 1.0f, 0.0f),
Akhil Jayakumar

You can set an Up & Down animations for dialog fragment. In 'res/anim' add two files:

// Slide up animation

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >

    <translate
        android:duration="@android:integer/config_mediumAnimTime"
        android:fromYDelta="100%"
        android:interpolator="@android:anim/accelerate_interpolator"
        android:toYDelta="0" />

</set>

// Slide dowm animation

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >

    <translate
        android:duration="@android:integer/config_mediumAnimTime"
        android:fromYDelta="0%p"
        android:interpolator="@android:anim/accelerate_interpolator"
        android:toYDelta="100%p" />

</set>

// Style

<style name="DialogAnimation">
    <item name="android:windowEnterAnimation">@anim/slide_up</item>
    <item name="android:windowExitAnimation">@anim/slide_down</item>
</style>

// Inside Dialog Fragment

@Override
public void onActivityCreated(Bundle arg0) {
    super.onActivityCreated(arg0);
    getDialog().getWindow()
   .getAttributes().windowAnimations = R.style.DialogAnimation;
}

I think the best approach is to call the different animations on Button click. Hence you would have something similar to the below:

    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        Button OkButton = (Button) findViewById(R.id.btnOk);
        Button CancelButton = (Button) findViewById(R.id.btnCancel);

        OkButton.setOnClickListener(new OnClickListener() {

            @Override    
            public void onClick(View view) {
                    getDialog().getWindow().getAttributes().windowAnimations = R.style.DialogAnimation;    
            }
        });
        return true;

        CancelButton.setOnClickListener(new OnClickListener() {

            @Override    
            public void onClick(View view) {
                getDialog().getWindow().getAttributes().windowAnimations = R.style.DialogAnimation2;    
            }
        });
        return true;
    }

If I were you, I would also use correct naming conventions for future reference. For example setting DialogAnimation to OkAnimation and DialogAnimation2 to CancelAnimation.

Home this helps :)

One simple way to do what you want is to use animation listeners like.

    animation.setAnimationListener(new AnimationListener() {

        @Override
        public void onAnimationStart(Animation animation) {
            // TODO Auto-generated method stub
        }

        @Override
        public void onAnimationRepeat(Animation animation) {
            // TODO Auto-generated method stub

        }

        @Override
        public void onAnimationEnd(Animation animation) {
            // TODO Auto-generated method stub
            // dismiss your dialog in here and it will work
        }
    });

Start animation on your onclick method and dismiss dialog on onAnimationEnd() method.You may have to make snimation objects and start them manually with View's startAnimation(animation) method.

Praveen Sharma

You should set a theme for your base dialog

let say :-

public class CustomDialogFragment extends DialogFragment implements OnEditorActionListener
{
    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
        Bundle savedInstanceState) 
    {
        return super.onCreateView(inflater, container, savedInstanceState);
    }

    @Override
    public Dialog onCreateDialog(Bundle savedInstanceState) 
    {
        // Set a theme on the dialog builder constructor!
        AlertDialog.Builder builder = 
            new AlertDialog.Builder( getActivity(), R.style.MyCustomTheme );

        builder  
        .setTitle( "Your title" )
        .setMessage( "Your message" )
        .setPositiveButton( "OK" , new DialogInterface.OnClickListener() 
            {      
              @Override
              public void onClick(DialogInterface dialog, int which) {
              dismiss();                  
            }
        });
        return builder.create();
    }
}

Then you just need to define the theme that will include your desired animation. In styles.xml add your custom theme:

<style name="MyCustomTheme" parent="@android:style/Theme.Panel">
    <item name="android:windowAnimationStyle">@style/MyAnimation.Window</item>
</style>

<style name="MyAnimation.Window" parent="@android:style/Animation.Activity"> 
    <item name="android:windowEnterAnimation">@anim/anim_in</item>
    <item name="android:windowExitAnimation">@anim/anim_out</item>
</style> 

refer this

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