Adding a custom cursor in XNA/C#?

浪尽此生 提交于 2019-11-28 13:51:00

Load a Texture2D for the cursor image and simply draw it.

class Game1 : Game 
{
  private SpriteBatch spriteBatch;

  private Texture2D cursorTex;
  private Vector2 cursorPos;


  protected override void LoadContent() 
  {
    spriteBatch = new SpriteBatch(GraphicsDevice);
    cursorTex = content.Load<Texture2D>("cursor");
  }

  protected override Update(GameTime gameTime() {
    cursorPos = new Vector2(mouseState.X, mouseState.Y);
  }

  protected override void Draw(GameTime gameTime)
  {
    spriteBatch.Begin();
    spriteBatch.Draw(cursorTex, cursorPos, Color.White);
    spriteBatch.End();
  }
}

If you like load a Windows Cursor (ani, cur) you can see: http://allenwp.com/blog/2011/04/04/changing-the-windows-mouse-cursor-in-xna/

you can also use GUI and manually load a windows cursor to replace the default cursor

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