I have a problem when inserting an image in an ImageView. I have tried several ways to solve it but it still fails, the latest version follows. The image size is 3000x3000.
Code:
ImageView iv = (ImageView) findViewById(R.id.imageView);
Bitmap originalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.prueba_plano_2).copy(Bitmap.Config.ARGB_8888, true);
iv.setImageBitmap(originalBitmap);
XML:
<FrameLayout
android:id="@+id/root"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_alignParentBottom="true"
android:layout_alignParentLeft="true"
android:layout_below="@+id/buttonlayer" >
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:adjustViewBounds="true"
android:contentDescription="@string/desc"
android:scaleType="matrix" />
</FrameLayout>
Logcat:
06-21 09:32:06.721: E/AndroidRuntime(25709): FATAL EXCEPTION: main
06-21 09:32:06.721: E/AndroidRuntime(25709): java.lang.OutOfMemoryError
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.Bitmap.nativeCreate(Native Method)
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.Bitmap.createBitmap(Bitmap.java:605)
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.Bitmap.createBitmap(Bitmap.java:551)
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:437)
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:524)
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:499)
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:351)
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:374)
06-21 09:32:06.721: E/AndroidRuntime(25709): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:404)
06-21 09:32:06.721: E/AndroidRuntime(25709): at
.............
The max size of a bitmap is 2048x2048, if your bitmap is bigger than this you should scale it..
I'm using this method to scale a bitmap:
public static Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight) {
if(bitmapToScale == null)
return null;
//get the original width and height
int width = bitmapToScale.getWidth();
int height = bitmapToScale.getHeight();
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(newWidth / width, newHeight / height);
// recreate the new Bitmap and set it back
return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
}
You can also check the memory state using this:
ActivityManager actMgr = (ActivityManager)getSystemService(Context.ACTIVITY_SERVICE);
ActivityManager.MemoryInfo minfo = new ActivityManager.MemoryInfo();
actMgr.getMemoryInfo(minfo);
if(minfo.lowMemory) { //do something}
You can also load the image dimension without loading the complete image.
android.graphics.BitmapFactory.Options options = new
android.graphics.BitmapFactory.Options();
options.inJustDecodeBounds = true;
android.graphics.BitmapFactory.decodeFile(filepath, options);
Now you have the image dimension available via:
options.outHeight
options.outWidth
Try to read the official Android Developer docs:Loading Large Bitmaps Efficiently in this link,Given that you are working with limited memory (mobile phones), ideally you only have to load a lower resolution version in memory. Follow the advices posted in the link and you will avoid your OM problem
来源:https://stackoverflow.com/questions/11133645/imageview-outofmemoryexception