How to set default values in Go structs

冷暖自知 提交于 2019-11-28 03:25:43
vodolaz095

One possible idea is to write separate constructor function

//Something is the structure we work with
type Something struct {
     Text string 
     DefaultText string 
} 
// NewSomething create new instance of Something
func NewSomething(text string) Something {
   something := Something{}
   something.Text = text
   something.DefaultText = "default text"
   return something
}
Prateek
  1. Force a method to get the struct (the constructor way).

    A good design is to make your type unexported, but provide an exported constructor function like NewMyType() in which you can properly initialize your struct / type. Also return an interface type and not a concrete type, and the interface should contain everything others want to do with your value. And your concrete type must implement that interface of course.

    This can be done by simply make the type itself unexported. You can export the function NewSomething and even the fields Text and DefaultText, but just don't export the struct type something

  2. Another way to customize it for you own module is by using a Config struct to set default values (Option 5 in the link) Not a good way though.

One problem with option 1 in answer from Victor Zamanian is that if the type isn't exported then users of your package can't declare it as the type for function parameters etc. One way around this would be to export an interface instead of the struct e.g.

package candidate
// Exporting interface instead of struct
type Candidate interface {}
// Struct is not exported
type candidate struct {
    Name string
    Votes unit32 // Defaults to 0
}
// We are forced to call the constructor to get an instance of candidate
func New(name string) Candidate {
    return candidate{name, 0}  // enforce the default value here
}

Which lets us declare function parameter types using the exported Candidate interface. The only disadvantage I can see from this solution is that all our methods need to be declared in the interface definition, but you could argue that that is good practice anyway.

There is a way of doing this with tags, which allows for multiple defaults.

Assume you have the following struct, with 2 default tags default0 and default1.

type A struct {
   I int    `default0:"3" default1:"42"`
   S string `default0:"Some String..." default1:"Some Other String..."`
}

Now it's possible to Set the defaults.

func main() {

ptr := &A{}

Set(ptr, "default0")
fmt.Printf("ptr.I=%d ptr.S=%s\n", ptr.I, ptr.S)
// ptr.I=3 ptr.S=Some String...

Set(ptr, "default1")
fmt.Printf("ptr.I=%d ptr.S=%s\n", ptr.I, ptr.S)
// ptr.I=42 ptr.S=Some Other String...
}

Here's the complete program in a playground.

If you're interested in a more complex example, say with slices and maps, then, take a look at creasty/defaultse

From https://golang.org/doc/effective_go.html#composite_literals:

Sometimes the zero value isn't good enough and an initializing constructor is necessary, as in this example derived from package os.

    func NewFile(fd int, name string) *File {
      if fd < 0 {
        return nil
      }
      f := new(File)
      f.fd = fd
      f.name = name
      f.dirinfo = nil
      f.nepipe = 0
      return f
}
user10209901
type Config struct {
    AWSRegion                               string `default:"us-west-2"`
}
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