Overriding IEquatable<T> when T is an interface and hashcodes are different between derived types

不羁岁月 提交于 2021-02-19 07:34:08

问题


I have A and B classes both implementing interface I.

public interface I
{
    int SomeInt { get; }
    bool SomeBool { get; }
    float SomeFloat { get; }
}


public class A : I
{
    public int SomeInt { get; }
    public bool SomeBool { get; }
    public float SomeFloat { get; }

    private readonly string _someARelatedStuff;
    // Rest of class...
}

public class B : I
{
    public int SomeInt { get; }
    public bool SomeBool { get; }
    public float SomeFloat { get; }

    private string readonly _someBRelatedStuff;
    private double readonly _someOtherBRelatedStuff;
    // Rest of class...
}

Sometimes I want to test equality between A and B (usually when comparing lists of A and lists of B) based on the equality of their I properties (SomeInt, SomeBool, SomeFloat), so I implemented IEquatable<I> on both and I compare them based on their shared I properties values.

The problem is that I already have an implementation for GetHashCode() on both A and B that produces different hashes because I'm taking into account additional members.

B does not depend on A so I use interface I to compare them and it has a list of properties with getters.

I read in a StackOverflow answer that:

If you are implementing a class, you should always make sure that two equal objects have the same hashcode.

So does that mean that everytime a class A want to be implement interface I, and I want to be able to compare instances that implement I, I have to make sure the hashcode is calculated in the same way for all instances of I and only use I properties?

I do feel like I'm not intended to implement IEquatable<T> when T is an interface, but my alternatives are:

  1. Using regular inheritance with a base class - I rather avoid inheritance when possible, and this solution won't work if B needs to derive from some framework C class because of single inheritance
  2. Implement equality checks between A and B with a method on either A or B - will create code duplication
  3. Have an equality check method between I instances defined in I - sounds like the best option

Are there any options that I'm missing?


回答1:


Consider making the a IEqualityComparer<> class to compare the common values.

I have renamed the interface to ICommon for readability

public interface ICommon
{
    int SomeInt { get; }
    bool SomeBool { get; }
    float SomeFloat { get; }
}

public class CommonComparer : IEqualityComparer<ICommon>
{
    public bool Equals(ICommon x, ICommon y)
    {
        return x.SomeInt.Equals(y.SomeInt)
            && x.SomeBool.Equals(y.SomeBool)
            && x.SomeFloat.Equals(y.SomeFloat);
    }

    public int GetHashCode(ICommon obj)
    {
        unchecked
        {
            int hc = -1817952719;
            hc = (-1521134295)*hc + obj.SomeInt.GetHashCode();
            hc = (-1521134295)*hc + obj.SomeBool.GetHashCode();
            hc = (-1521134295)*hc + obj.SomeFloat.GetHashCode();
            return hc;
        }
    }
}

and the program can distinguish between the equal items on two lists.

class Program
{
    static void Main(string[] args)
    {
        var listA = new List<A>
        {
            new A(1001, true, 1.001f, "A1"),
            new A(1002, true, 1.002f, "A2"),
            new A(1003, false, 1.003f, "A1"),
            new A(1004, false, 1.004f, "A4")
        };

        var listB = new List<B>
        {
            new B(1001, true, 1.001f, "B1", 2.5),
            new B(1002, false, 1.002f, "B2", 2.8),
            new B(1003, true, 1.003f, "B3", 2.9),
            new B(1004, false, 1.004f, "B4", 2.9)
        };

        var common = Enumerable.Intersect(listA, listB, new CommonComparer()).OfType<ICommon>();


        Console.WriteLine($"{"SomeInt",-8} {"Bool",-6} {"SomeFloat",-10}");
        foreach (var item in common)
        {
            Console.WriteLine($"{item.SomeInt,-8} {item.SomeBool,-6} {item.SomeFloat,-10}");
        }
        //SomeInt  Bool   SomeFloat
        //1001     True   1.001
        //1004     False  1.004

    }
}

and the rest of the code definitions

public class A : ICommon, IEquatable<A>
{
    static readonly CommonComparer comparer = new CommonComparer();

    public int SomeInt { get; }
    public bool SomeBool { get; }
    public float SomeFloat { get; }

    private readonly string _someARelatedStuff;
    // Rest of class...
    public A(ICommon other, string someARelatedStuff)
        : this(other.SomeInt, other.SomeBool, other.SomeFloat, someARelatedStuff)
    { }
    public A(int someInt, bool someBool, float someFloat, string someARelatedStuff)
    {
        this.SomeInt = someInt;
        this.SomeBool = someBool;
        this.SomeFloat = someFloat;
        this._someARelatedStuff = someARelatedStuff;
    }

    public override string ToString() => _someARelatedStuff;

    #region IEquatable Members
    public override bool Equals(object obj)
    {
        if (obj is A other)
        {
            return Equals(other);
        }
        return false;
    }


    public virtual bool Equals(A other)
    {
        return comparer.Equals(this, other)
            && _someARelatedStuff.Equals(other._someARelatedStuff);
    }

    public override int GetHashCode()
    {
        unchecked
        {
            int hc = comparer.GetHashCode(this);
            hc = (-1521134295)*hc + _someARelatedStuff.GetHashCode();
            return hc;
        }
    }

    #endregion

}

public class B : ICommon, IEquatable<B>
{
    static readonly CommonComparer comparer = new CommonComparer();

    public int SomeInt { get; }
    public bool SomeBool { get; }
    public float SomeFloat { get; }

    readonly string _someBRelatedStuff;
    readonly double _someOtherBRelatedStuff;
    // Rest of class...

    public B(ICommon other, string someBRelatedStuff, double someOtherBRelatedStuff)
        : this(other.SomeInt, other.SomeBool, other.SomeFloat, someBRelatedStuff, someOtherBRelatedStuff)
    { }
    public B(int someInt, bool someBool, float someFloat, string someBRelatedStuff, double someOtherBRelatedStuff)
    {
        this.SomeInt = someInt;
        this.SomeBool = someBool;
        this.SomeFloat = someFloat;
        this._someBRelatedStuff = someBRelatedStuff;
        this._someOtherBRelatedStuff = someOtherBRelatedStuff;
    }

    public override string ToString() => $"{_someBRelatedStuff}, {_someOtherBRelatedStuff.ToString("g4")}";

    #region IEquatable Members

    public override bool Equals(object obj)
    {
        if (obj is B other)
        {
            return Equals(other);
        }
        return false;
    }

    public virtual bool Equals(B other)
    {
        return comparer.Equals(this, other)
            && _someBRelatedStuff.Equals(other._someBRelatedStuff)
            && _someOtherBRelatedStuff.Equals(other._someOtherBRelatedStuff);
    }

    public override int GetHashCode()
    {
        unchecked
        {
            int hc = comparer.GetHashCode(this);
            hc = (-1521134295)*hc + _someBRelatedStuff.GetHashCode();
            hc = (-1521134295)*hc + _someOtherBRelatedStuff.GetHashCode();
            return hc;
        }
    }

    #endregion
}


来源:https://stackoverflow.com/questions/58167650/overriding-iequatablet-when-t-is-an-interface-and-hashcodes-are-different-betw

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