rendering video on a texture in LibGDX

本秂侑毒 提交于 2021-02-07 13:39:14

问题


i am new to LibGDX
i'm building a game and i have an animated background that has about 10 seconds of animation (250 frames aprox.) since it's useless to try and build a sprite sheet for this (large background of course) is there a way to render video files are png sequence to a texture so i can have my animated background drawn in the game?


回答1:


There is now an extension for video playback gdx-video.




回答2:


If your idea is to put a texture on background and render the image and timely replace it to give the animation frame, then a good start is having a look here: How to draw a texture into a quad with OpenGL ES 2?




回答3:


I is the way to play, libname is "indiespot-media-0.8.09.jar" site

How to use:

  1. dowload full zip
  2. copy lib folder in the root of proj (ffmpeg will be opened by lib with path ./lib/ffmpeg/ffmpeg@os postfix@)
  3. player = new MoviePlayer(videoFile);
    Texure playerTexture = new Texture(player.movie.width(), player.movie.height(), Pixmap.Format.RGBA8888) {
      @Override
      public void bind() {
          Gdx.gl.glBindTexture(0, player.textureHandle);
      }
    };
    
  4. use playerTexture as usual texture


来源:https://stackoverflow.com/questions/9468091/rendering-video-on-a-texture-in-libgdx

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!