How to create 3D tile maps using a Plane object divided into tiles?

大城市里の小女人 提交于 2021-01-28 17:53:15

问题


I want to create a 2D plane centered on 0,0,0 in 3D world space. Then, I want to define this plane in 2d tile coordinates. So e.g. a plane divided by 3 tiles would become a map of an array [3,3]

The issue is that this would still give a tilemap with negative points. The world upper left -1,1 would be 0,0 in the array -1,- would be 1,0 and so on...

World:

-1,1   0,1   1,1             
-1,0   0,0   1,0
-1,-1  0,-1  1,-1 

Array:

0,0  0,1  0,2   
1,0  1,1  1,2
2,0  2,1  2,2   

My main hope with Unity was that I could avoid the math of graphics and focus on logic scripting. So, I am asking if Unity 2018 has any group of functions that could easily do what I described above?

The reason for this code would be, in the long run, to create a game & editor for placing 3d prefabs into a 3d world but using 2D arrays to define their properties. Messing with the y-axis is not currently an issue. I am wondering if I can create an opensource XCOM style game using this. I currently can't afford assets since I am financially dependent and don't like asking. I have noticed a strong lack of free 3D tile game editors too. Thanks for the help...


回答1:


To map a 2d plane to a 2d data array:

  • Using numTiles and tileSize, create a mesh in 3d space. It will have a width of (numTiles * tileSize) so the vertices of the plane with have a distance of half that value from the point Vector3.zero

  • In your Update() function, use raycasting to detect mouseclicks on the mesh. I used a ray from Camera.main.ScreenPointToRay(Input.mousePosition) and checked if I got a hit from the MeshCollider of my plane. Using the data of that hitpoint, I was able to map the float values into integer xz-coordinates.

  • To map an xz integer coordinate to the row r and column c of a data array:

  • shiftX = x + Floor(numTiles / 2)
  • shiftZ = z - Floor(numTiles / 2)
  • r = Floor(shiftZ)*-1
  • c = Floor(shiftX)

It's more math than I like but it works.



来源:https://stackoverflow.com/questions/52685240/how-to-create-3d-tile-maps-using-a-plane-object-divided-into-tiles

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