C# 'ref' keyword, performance

一笑奈何 提交于 2019-11-27 23:41:20

Bitmap is a reference type. Passing a reference type by value does not copy the object, merely the reference to the object. There would be no performance benefit to passing the Bitmap by reference instead of by value.

Jeromy Irvine

Since Bitmap is a reference type, there is no practical difference for performance in this scenario as it is already being passed by reference to the method.

I'd recommend Jon Skeet's article on the subject for a thorough explanation of how "by reference" and "by value" work in C#.

Gishu

Which type are you using exactly for holding the Bitmap? For example, System.Drawing.Bitmap is a reference type/class. When you pass a reference to a method (as an argument), the reference is passed by value. (A copy of the reference is made... not the object) So four bytes would be allocated on a 32-bit machine to hold the copy.

Using the ref keyword has not much bearing on performance except that the same reference is passed (a copy of the reference is not made). It has the following benefits

  • Only clears the intent that the method taking the parameter may modify it, and the caller may get a modified value post execution.
  • And the variable must be initialized by the callee before being passed as an argument to the called function taking the ref parameter.
Grant Peters

The 'ref' doesn't pass the object itself into the function, instead it passes a reference to the variable it is stored in/at.

If the object is a class or an interface, then whenever you access that variable in the function, it has to dereference it, and then access the variable. If it was passed in without the 'ref' keyword, then it wouldn't have to do the dereference step (thus it will be slightly faster).

If the object is a struct (or enum or other base type), the 'ref' keyword passes a reference to the variable that stores the struct, which still causes the SLIGHT speed hit of dereferencing whenever you use it, but if you don't specify it, then the program has to allocate memory for a new instance of the struct and then copy it. In most cases, it is faster to pass structs via the ref keyword, but this may not be the case if it is a really small struct, or if it's dereferenced a lot (and I mean a LOT).

So if you are passing a struct, then ref is usually the way to go, otherwise there won't really be much of a difference (the overhead in the dereferencing phase is minuscule).

Oh, and to actually answer the question, a Bitmap is a class, so the 'ref' keyword won't really make a speed difference over a non-'ref' parameter.

标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!