How to use async method in DelegateCommand

浪子不回头ぞ 提交于 2020-08-01 09:43:25

问题


I want to link async method to a delegate command in prism framework in Xamarin.Forms and my question is how to do it?

Is below solution correct? Is there exist any pitfall? (deadlock, UI slow or freezing, bad practices, ...)

{      // My view model constructor
       ... 
       MyCommand = new DelegateCommand(async () => await MyJobAsync());
       ...
}

private async Task MyJobAsync()
{
       ... // Some await calls
       ... // Some UI element changed such as binded Observable collections
}

回答1:


You can use async void directly. However, a few notes from my experience...

The structure of your code is: start asynchronous operation and then update UI with the results. This implies to me that you would be better served with a NotifyTask<T> kind of approach to asynchronous data binding, not commands. See my async MVVM data binding article for more about the design behind NotifyTask<T> (but note that the latest code has a bugfix and other enhancements).

If you really do need an asynchronous command (which is much more rare), you can use async void directly or build an async command type as I describe in my article on async MVVM commmands. I also have types to support this but the APIs for these are more in flux.

If you do choose to use async void directly:

  • Consider making your async Task logic public, or at least accessible to your unit tests.
  • Don't forget to handle exceptions properly. Just like a plain DelegateTask, any exceptions from your delegate must be properly handled.



回答2:


As has already been mentioned the way to handle async code with delegate command is to use async void. There has been a lot of discussion on this, far beyond just Prism or Xamarin Forms. The bottom line is that ICommand that both the Xamarin Forms Command and Prism DelegateCommand are limited by ICommand's void Execute(object obj). If you'd like to get more information on this I would encourage you to read the blog by Brian Lagunas explaining why DelegateCommand.FromAsync handler is obsolete.

Generally most concerns are handled very easily by updating the code. For example. I often hear complaints about Exceptions as "the reason" why FromAsync was necessary, only to see in their code they never had a try catch. Because async void is fire and forget, another complaint I've heard is that a command could execute twice. That also is easily fixed with DelegateCommands ObservesProperty and ObservesCanExecute.




回答3:


Is UI thread running DelegateCommand and background threads running await expression?

Yes, the UI thread runs the DelegateCommand. In case of an async one, it runs until the first await statement, and then resumes his regular UI thread work. If the awaiter is configured to capture the synchronization context (that is, you do not use .ConfigureAwait(false)) the UI thread will continue to run the DelegateCommand after the await.

Is UI thread running DelegateCommand and background threads running await expression?

Whether the "await expression" runs on a background thread, foreground thread, a threadpool thread or whatever depends on the api you call. For example, you can push cpu-bound work to the threadpool using Task.Run or you can wait for an i/o-operation without using any thread at all with methods like Stream.ReadAsync




回答4:


I think the two main problems when calling an asynchronous method from one that executes synchronously (ICommand.Execute) are 1) denying to execute again while previous call is still running 2) handling of exceptions. Both can be tackled with an implementation like the following (prototype). This would be an async replacement for the DelegateCommand.

public sealed class AsyncDelegateCommand : ICommand
{
    private readonly Func<object, Task> func;
    private readonly Action<Exception> faultHandlerAction;
    private int callRunning = 0;

    // Pass in the async delegate (which takes an object parameter and returns a Task) 
    // and a delegate which handles exceptions
    public AsyncDelegateCommand(Func<object, Task> func, Action<Exception> faultHandlerAction)
    {
        this.func = func;
        this.faultHandlerAction = faultHandlerAction;
    }

    public bool CanExecute(object parameter)
    {
        return callRunning == 0;
    }

    public void Execute(object parameter)
    {
        // Replace value of callRunning with 1 if 0, otherwise return - (if already 1).
        // This ensures that there is only one running call at a time.
        if (Interlocked.CompareExchange(ref callRunning, 1, 0) == 1)
        {
            return;
        }
        OnCanExecuteChanged();
        func(parameter).ContinueWith((task, _) => ExecuteFinished(task), null, TaskContinuationOptions.ExecuteSynchronously);
    }

    private void ExecuteFinished(Task task)
    {
        // Replace value of callRunning with 0
        Interlocked.Exchange(ref callRunning, 0);
        // Call error handling if task has faulted
        if (task.IsFaulted)
        {
            faultHandlerAction(task.Exception);
        }
        OnCanExecuteChanged();
    }

    public event EventHandler CanExecuteChanged;

    private void OnCanExecuteChanged()
    {
        // Raising this event tells for example a button to display itself as "grayed out" while async operation is still running
        var handler = CanExecuteChanged;
        if (handler != null) handler(this, EventArgs.Empty);
    }
}

async void

I personally would avoid "async void" at all cost. It is impossible to know from the outside when the operation has finished and error handling becomes tricky. In regards to latter, for instance writing an "async Task" method which is called from an "async void" method almost needs to be aware of how its failing Task is propagated:

public async Task SomeLogic()
{
    var success = await SomeFurtherLogic();
    if (!success) 
    {
        throw new DomainException(..); // Normal thing to do
    }
}

And then someone writing on a different day:

public async void CommandHandler()
{
    await SomeLogic();  // Calling a method. Normal thing to do but can lead to an unobserved Task exception
}



回答5:


Just have a look at this link if you're using Prism Library: https://prismlibrary.com/docs/commanding.html#implementing-a-task-based-delegatecommand

In case you want to pass a CommandParameter to DelegateCommand, use in the DelegateCommand variable declaration this syntax

public DelegateCommand<object> MyCommand { get; set; }

In the constructor of the ViewModel initialize it this way:

MyCommand = new DelegateCommand<object>(HandleTap);

where HandleTap is declared as

private async void HandleTap(object param)

Hope it helps.




回答6:


Change your code in constructor to this:

 MyCommand = new DelegateCommand(() => { MyJobASync()});  

and in your method:

private async Task MyJobASync()
{
   // your method
}



回答7:


public ICommand MyCommand{get;set;}

//constructor
public ctor()
{
    MyCommand = new Xamarin.Forms.Command(CmdDoTheJob);
}

public async void DoTheJob()
{
    await TheMethod();
}



回答8:


public DelegateCommand MyCommand => new DelegateCommand(MyMethod);

private async void MyMethod()
{

}

There are no pitfalls. A void return type in async method was created especially for delegates. If you want to change something, that has reflected on UI, insert relevant code in this block:

Device.BeginOnMainThread(()=>
{
    your code;
});

Actually, ICommand and DelegateCommand pretty similar, so an above answer is quite right.



来源:https://stackoverflow.com/questions/43167307/how-to-use-async-method-in-delegatecommand

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