how to get running mediaStream

℡╲_俬逩灬. 提交于 2020-07-08 10:29:10

问题


I've created a webCam Stream with

navigator.getUserMedia({ "video": true }, function(stream){
    videoTag.src = window.URL.createObjectURL(stream);
    videoTag.play();
}

Can I access the MediaStream object in stream in global scope?*

(something like navigator.getAllMediaStreams[0])

*edit: ...without adding logic to the getUserMedia function. My problem case is a qr-decoder-library, that gets the stream for me and I don't want to change the third party code


回答1:


There is no list of active media streams kept by the browser.

You can save the stream to for example window.stream.




回答2:


Sure:

navigator.allMediaStreams = [];

navigator.mediaDevices.getUserMedia({ "video": true }).then(stream => {
  navigator.allMediaStreams.push(stream);
  console.log(navigator.allMediaStreams.length); // 1
})
.catch(e => console.error(e));

console.log(navigator.allMediaStreams.length); // 0

Just understand that the array will be empty until the success callback fires.

It's like any other JavaScript object. As long as you keep a reference to a stream (so it doesn't get garbage collected), and don't call stop() on its tracks, you'll have a live video stream at your disposal, and the active-camera light, if there is one, will be on during this time.

Also like any other JavaScript variable, it is still tied to the page, even if it hangs off navigator, so it won't survive page navigation.



来源:https://stackoverflow.com/questions/37930537/how-to-get-running-mediastream

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!