pygame---2048

余生颓废 提交于 2020-04-06 04:02:26

用4*4的二维数组保存地图,pygame.key.get_pressed()获取键盘操作

 

import random
import sys
import pygame
from pygame.locals import *

PIXEL=150
SCORE_PIXEL=100
SIZE=4

#地图的类
class Map:
    def __init__(self,size):
        self.size=size
        self.score=0
        self.map=[[0 for i in range(size)] for i in range(size)]
        self.add()
        self.add()

    #新增2或4,有1/4概率产生4
    def add(self):
        while True:
            p=random.randint(0,self.size*self.size-1)
            if self.map[p // self.size][p % self.size] == 0:
                x=random.randint(0,3)>0 and 2 or 4
                self.map[p // self.size][p % self.size]=x
                self.score+=x
                break

    #地图向左靠拢,其他方向的靠拢可以通过适当旋转实现,返回地图是否更新
    def adjust(self):
        changed=False
        for a in self.map:
            b=[]
            last=0
            for v in a:
                if v!=0:
                    if v==last:
                        b.append(b.pop()<<1)
                        last=0
                    else:
                        b.append(v)
                        last=v
            b+=[0]*(self.size-len(b))
            for i in range(self.size):
                if a[i] !=b[i]:
                    changed=True
            a[:]=b
        return changed

    #逆时针旋转地图90度
    def rotate90(self):
        self.map=[[self.map[c][r] for c in range(self.size)] for r in reversed(range(self.size))]

    #判断游戏结束
    def over(self):
        for r in range(self.size):
            for c in range(self.size):
                if self.map[r][c]==0:
                    return False
        for r in range(self.size):
            for c in range(self.size-1):
                if self.map[r][c]==self.map[r][c+1]:
                    return False
        for r in range(self.size-1):
            for c in range(self.size):
                if self.map[r][c]==self.map[r+1][c]:
                    return False
        return True

    def moveUp(self):
        self.rotate90()
        if self.adjust():
            self.add()
        self.rotate90()
        self.rotate90()
        self.rotate90()

    def moveRight(self):
        self.rotate90()
        self.rotate90()
        if self.adjust():
            self.add()
        self.rotate90()
        self.rotate90()

    def moveDown(self):
        self.rotate90()
        self.rotate90()
        self.rotate90()
        if self.adjust():
            self.add()
        self.rotate90()

    def moveLeft(self):
        if self.adjust():
            self.add()

#更新屏幕
def show(map):
    for i in range(SIZE):
        for j in range(SIZE):
            #背景颜色块
            screen.blit(map.map[i][j] == 0 and block[(i*j) % 2] or block[2 +(i*j) % 2
],(PIXEL *j,PIXEL*i))
            #数值显示
            if map.map[i][j] !=0:
                map_text=map_font.render(str(map.map[i][j]),True,(106,90,205))
                text_rect=map_text.get_rect()
                text_rect.center=(PIXEL*j+PIXEL/2,PIXEL*i+PIXEL/2)
                screen.blit(map_text,text_rect)
    #分数显示
    screen.blit(score_block,(0,PIXEL*SIZE))
    score_text=score_font.render((map.over() and "Game over with score" or "Score:")+str(map
.score),True,(106,90,205))
    score_rect=score_text.get_rect()
    score_rect.center=(PIXEL * SIZE /2,PIXEL*SIZE+SCORE_PIXEL /2 )
    screen.blit(score_text,score_rect)
    pygame.display.update()

map=Map(SIZE)
pygame.init()
screen=pygame.display.set_mode((PIXEL*SIZE,PIXEL*SIZE+SCORE_PIXEL))
pygame.display.set_caption("2048")
block=[pygame.Surface((PIXEL,PIXEL)) for i in range(4)]
#设置颜色
block[0].fill((152,251,152))
block[1].fill((240,255,255))
block[2].fill((0,255,152))
block[3].fill((255,255,255))
score_block=pygame.Surface((PIXEL*SIZE,SCORE_PIXEL))
score_block.fill((245,245,245))
#设置字体
map_font=pygame.font.Font(None,PIXEL)
score_font=pygame.font.Font(None,SCORE_PIXEL)
clock=pygame.time.Clock()
show(map)

while not map.over():
    #12为实验参数
    clock.tick(12)
    for event in pygame.event.get():
        if event.type==QUIT:
            sys.exit()
    #接收玩家操作
    pressed_keys=pygame.key.get_pressed()
    if pressed_keys[K_w] or pressed_keys[K_UP]:
        map.moveUp()
    elif pressed_keys[K_s] or pressed_keys[K_DOWN]:
        map.moveDown()
    elif pressed_keys[K_a] or pressed_keys[K_LEFT]:
        map.moveDown()
    elif pressed_keys[K_d] or pressed_keys[K_RIGHT]:
        map.moveDown()
    show(map)


pygame.time.delay(3000)

运行结果

标签
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!