问题
Do any of you have an idea, how to distort an image in any quadrangle? I want to implement an image, which you can pull any corner in any direction, distorting the image. Anyone has an idea how to do that? I use and write stuff in android for a while now, but it does not seem like android has a function for that. I don't really feel like writing a new math library :).
Greetings, Can
回答1:
Looks like you need Canvas.drawBitmapMesh . There is a sample in Android SDK showing how to use it.
You need to use Matrix
for drawing your bitmap on Canvas
. You can easily create such transformation which will fit your bitmap image into any quadrangle with Matrix.polyToPoly method. It will look like this:
matrix.setPolyToPoly(
new float[] {
0, 0,
bitmap.getWidth(), 0
0, bitmap.getHeight(),
bitmap.getWidth(), bitmap.getHeight()
}, 0,
new float[] {
x0, y0,
x1, y1,
x2, y2,
x3, y3
}, 0,
4);
canvas.drawBitmap(bitmap, matrix, paint);
Where x0-x3, y0-y3 are your quadrangle vertex coordinates.
回答2:
@donmj . I fixed your code.
public class PerspectiveDistortView extends View implements View.OnTouchListener {
private Paint paintRect, paintCircle;
public int LEFT;
public int TOP;
public int RIGHT;
public int BOTTOM;
Point CIRCLE_TOP_LEFT;
Point CIRCLE_TOP_RIGHT;
Point CIRCLE_BOTTOM_LEFT;
Point CIRCLE_BOTTOM_RIGHT;
private int lastX, lastY;
Bitmap image;
Matrix matrix2;
boolean isTouchCirclePoints = true;
public PerspectiveDistortView(Context context) {
super(context);
// TODO Auto-generated constructor stub
init();
}
public PerspectiveDistortView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
init();
}
public PerspectiveDistortView(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
init();
}
private void init() {
this.setOnTouchListener(this);
paintRect = new Paint();
paintRect.setColor(0xffff0000);
paintRect.setAntiAlias(true);
paintRect.setDither(true);
paintRect.setStyle(Paint.Style.STROKE);
paintRect.setStrokeJoin(Paint.Join.BEVEL);
paintRect.setStrokeCap(Paint.Cap.BUTT);
paintRect.setStrokeWidth(3);
paintCircle = new Paint();
paintCircle.setColor(0xff000000);
paintCircle.setAntiAlias(true);
paintCircle.setDither(true);
paintCircle.setStyle(Paint.Style.FILL_AND_STROKE);
paintCircle.setStrokeJoin(Paint.Join.BEVEL);
paintCircle.setStrokeCap(Paint.Cap.BUTT);
LEFT = 90;
TOP = 40;
RIGHT = 500;
BOTTOM = 700;
CIRCLE_TOP_LEFT = new Point(LEFT, TOP);
CIRCLE_TOP_RIGHT = new Point(RIGHT, TOP);
CIRCLE_BOTTOM_LEFT = new Point(LEFT, BOTTOM);
CIRCLE_BOTTOM_RIGHT = new Point(RIGHT, BOTTOM);
image = BitmapFactory.decodeResource(getResources(), R.drawable.penguins);
matrix2 = new Matrix();
}
@Override
protected void onDraw(Canvas canvas) {
// Free Transform bitmap
int bw = image.getWidth();
int bh = image.getHeight();
float[] pts = {
// source
0, 0,
0, bh,
bw, bh,
bw, 0,
// destination
0, 0,
0, 0,
0, 0,
0, 0};
pts[8] = CIRCLE_TOP_LEFT.x;
pts[9] = CIRCLE_TOP_LEFT.y;
pts[10] = CIRCLE_BOTTOM_LEFT.x;
pts[11] = CIRCLE_BOTTOM_LEFT.y;
pts[12] = CIRCLE_BOTTOM_RIGHT.x;
pts[13] = CIRCLE_BOTTOM_RIGHT.y;
pts[14] = CIRCLE_TOP_RIGHT.x;
pts[15] = CIRCLE_TOP_RIGHT.y;
matrix2.setPolyToPoly(pts, 0, pts, 8, 4);
canvas.drawBitmap(image, matrix2, null);
isTouchCirclePoints = false;
// line left
canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, paintRect);
// line top
canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, paintRect);
// line right
canvas.drawLine(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
// line bottom
canvas.drawLine(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
// circle top left
canvas.drawCircle(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 10, paintCircle);
// circle top right
canvas.drawCircle(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 10, paintCircle);
// circle bottom left
canvas.drawCircle(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 10, paintCircle);
// circle bottom right
canvas.drawCircle(CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 10, paintCircle);
}
@Override
public boolean onTouch(View view, MotionEvent event) {
lastX = (int) event.getX();
lastY = (int) event.getY();
if (inCircle(lastX, lastY, CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 40)) {
isTouchCirclePoints = true;
CIRCLE_TOP_LEFT.set(lastX, lastY);
} else if (inCircle(lastX, lastY, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 40)) {
isTouchCirclePoints = true;
CIRCLE_TOP_RIGHT.set(lastX, lastY);
} else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 40)) {
isTouchCirclePoints = true;
CIRCLE_BOTTOM_LEFT.set(lastX, lastY);
} else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 40)) {
isTouchCirclePoints = true;
CIRCLE_BOTTOM_RIGHT.set(lastX, lastY);
}
invalidate();
return true;
}
private boolean inCircle(float x, float y, float circleCenterX, float circleCenterY, float circleRadius) {
double dx = Math.pow(x - circleCenterX, 2);
double dy = Math.pow(y - circleCenterY, 2);
if ((dx + dy) < Math.pow(circleRadius, 2)) {
return true;
} else {
return false;
}
}
}
回答3:
There is an issue with your code. Although it is the correct method, you have inverted the float[] parameters, as appears in Android documentation:
public boolean setPolyToPoly (float[] src, int srcIndex, float[] dst, int dstIndex, int pointCount)
WHERE
src: The array of src [x,y] pairs (points)
...
dst: The array of dst [x,y] pairs (points)
So, according with your code, the matrix should be created as:
matrix.setPolyToPoly(
new float[] {
x0, y0,
x1, y1,
x2, y2,
x3, y3},
0,
new float[] {
0, 0,
bitmap.getWidth(), 0
0, bitmap.getHeight(),
bitmap.getWidth(), bitmap.getHeight()
}, 0,
4);
In this way, the app works fine, as shown in the image:
By the other hand, regarding of what user2498079 says in his comment about the computational problem in low end devices, you can use some easy-to-do techniques to reduce the source image size (and color depth, for example) before matrix conversion calculation. It'd make it easier for the low end phone to realize this task.
回答4:
matrix.setPolyToPoly
and canvas.drawBitmap
can't solve all matrix transformations. Here I found a solution using canvas.drawBitmapMesh
.
Distorting an image to a quadrangle fails in some cases on Android
回答5:
I hope this helps. The corner top-left, top-right is working except for bottom-left and bottom-right. Can somebody add it. I can't figure out how to do the bottom parts. :)
public class PerspectiveDistortView extends View implements OnTouchListener {
private Paint paintRect, paintCircle;
public int LEFT;
public int TOP;
public int RIGHT;
public int BOTTOM;
Point CIRCLE_TOP_LEFT;
Point CIRCLE_TOP_RIGHT;
Point CIRCLE_BOTTOM_LEFT;
Point CIRCLE_BOTTOM_RIGHT;
private int lastX, lastY;
Bitmap image;
Rect src, dst;
Matrix matrix2;
boolean isTouchCirclePoints = true;
float deform2 = 5f;
public PerspectiveDistortView(Context context) {
super(context);
// TODO Auto-generated constructor stub
init();
}
public PerspectiveDistortView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
init();
}
public PerspectiveDistortView(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
init();
}
private void init(){
this.setOnTouchListener(this);
paintRect = new Paint();
paintRect.setColor(0xffff0000);
paintRect.setAntiAlias(true);
paintRect.setDither(true);
paintRect.setStyle(Paint.Style.STROKE);
paintRect.setStrokeJoin(Paint.Join.BEVEL);
paintRect.setStrokeCap(Paint.Cap.BUTT);
paintRect.setStrokeWidth(3);
paintCircle = new Paint();
paintCircle.setColor(0xff000000);
paintCircle.setAntiAlias(true);
paintCircle.setDither(true);
paintCircle.setStyle(Paint.Style.FILL_AND_STROKE);
paintCircle.setStrokeJoin(Paint.Join.BEVEL);
paintCircle.setStrokeCap(Paint.Cap.BUTT);
LEFT = 90;
TOP = 40;
RIGHT = 500;
BOTTOM = 700;
CIRCLE_TOP_LEFT = new Point(LEFT, TOP);
CIRCLE_TOP_RIGHT = new Point(RIGHT, TOP);
CIRCLE_BOTTOM_LEFT = new Point(LEFT, BOTTOM);
CIRCLE_BOTTOM_RIGHT = new Point(RIGHT, BOTTOM);
image = BitmapFactory.decodeResource(getResources(), R.drawable.ai);
src = new Rect();
dst = new Rect();
matrix2 = new Matrix();
}
@Override
protected void onDraw(Canvas canvas) {
// draw image
src.left = LEFT;
src.top = TOP;
src.right = RIGHT;
src.bottom = BOTTOM + image.getHeight();
dst.left = CIRCLE_TOP_LEFT.x;
dst.top = CIRCLE_TOP_LEFT.y;
dst.right = CIRCLE_TOP_RIGHT.x;
dst.bottom = CIRCLE_BOTTOM_RIGHT.y;
// Free Transform bitmap
int bw = image.getWidth();
int bh = image.getHeight();
RectF src = new RectF(LEFT, TOP, bw, bh);
RectF dst = new RectF(CIRCLE_TOP_LEFT.x + 35, CIRCLE_TOP_LEFT.y + 30, CIRCLE_TOP_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y);
matrix2.setRectToRect(src, dst, ScaleToFit.FILL);
float[] pts = {
// source
0, 0,
0, bh,
bw, bh,
bw, 0,
// destination
0, 0,
0, 0,
0, 0,
0, 0};
matrix2.mapPoints(pts, 8, pts, 0, 4);
int DX = 100;
pts[10] -= CIRCLE_TOP_LEFT.x - LEFT;
pts[12] -= CIRCLE_TOP_RIGHT.x - RIGHT;
pts[13] += 0;
pts[14] += 0;
pts[15] += CIRCLE_TOP_RIGHT.y - CIRCLE_TOP_LEFT.y;
matrix2.setPolyToPoly(pts, 0, pts, 8, 4);
canvas.drawBitmap(image, matrix2, null);
isTouchCirclePoints = false;
// line left
canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, paintRect);
// line top
canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, paintRect);
// line right
canvas.drawLine(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
// line bottom
canvas.drawLine(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
// circle top left
canvas.drawCircle(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 10, paintCircle);
// circle top right
canvas.drawCircle(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 10, paintCircle);
// circle bottom left
canvas.drawCircle(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 10, paintCircle);
// circle bottom right
canvas.drawCircle(CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 10, paintCircle);
}
@Override
public boolean onTouch(View view, MotionEvent event) {
lastX = (int) event.getX();
lastY = (int)event.getY();
if (inCircle(lastX, lastY, CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 40))
{
isTouchCirclePoints = true;
CIRCLE_TOP_LEFT.set(lastX, lastY);
} else if (inCircle(lastX, lastY, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 40))
{
isTouchCirclePoints = true;
CIRCLE_TOP_RIGHT.set(lastX, lastY);
} else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 40))
{
isTouchCirclePoints = true;
CIRCLE_BOTTOM_LEFT.set(lastX, lastY);
} else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 40))
{
isTouchCirclePoints = true;
CIRCLE_BOTTOM_RIGHT.set(lastX, lastY);
}
invalidate();
return true;
}
private boolean inCircle(float x, float y, float circleCenterX, float circleCenterY, float circleRadius) {
double dx = Math.pow(x - circleCenterX, 2);
double dy = Math.pow(y - circleCenterY, 2);
if ((dx + dy) < Math.pow(circleRadius, 2)) {
return true;
} else {
return false;
}
}
}
来源:https://stackoverflow.com/questions/13935053/how-to-distort-an-image-to-any-quadrangle