开发工具:pycharm
游戏介绍: 拼图游戏将一幅图片分割咸若干拼块并将它们随机打乱顺序,当将所有拼块都放回原位置时,就完成了拼图(游戏结束)。本人物拼图游戏为3行3列,拼块以随机顺序排列,玩家用鼠标单击空白块四周的交换它们位置,直到所有拼块都回到原位置。拼图游戏运行界面
程序设计思路 :
游戏程序首先将图片分割成相应3行3列的拼块,并按顺序编号。动态地生成一个\为3x3的列表board,用于存放数字0一8,其中,每个数字代表一个拼块,8号拼块不显示。
游戏开始时,随机打乱这个数组board,如board[0l[0]是5号拼块,则在左上角显示编号是5的拼块。根据玩家用鼠标单击的拼块和空白块所在位置,来交换该board数组对应的元素,最后通过元素排列顺序来判断是否已经完成游戏。
游戏逻辑的实现 :
1.定义常量及加载图片
2.图像块(拼块)类
3 . 初始化游戏
4 . 绘制游戏界面的各个元素
5 . 鼠标事件
6.判断输赢
7.重置游戏
8.“重新开始”按钮的单击事件
一. 定义常量及加载图片
for i in range(9): filename='ka'+str(i)+'.png' Pics.append(PhotoImage(file=filename))
二. 图像块(拼块)类
class Square: def __init__(self,orderID): self.orderID=orderID def draw(self,canvas,board_pos): img=Pics[self.orderID] canvas.create_image(board_pos,image=img)
三. 初始化游戏
board=[[0,1,2],[3,4,5],[6,7,8]]
def init_board(): L=list(range(8)) L.append(None) random.shuffle(L) for i in range(ROWS): for j in range(COLS): idx=i*ROWS+j orderID=L[idx] if orderID is None: board[i][j]=None else: board[i][j]=Square(orderID)
四. 绘制游戏界面的各个元素
def drawBoard(canvas): canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green') for i in range(ROWS): for j in range(COLS): if board[i][j] is not None: board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))
五. 鼠标事件
def mouseclick(pos): global steps r=int(pos.y//IMAGE_HEIGHT) c=int(pos.x//IMAGE_WIDTH) print(r,c) if r<3 and c<3: if board[r][c] is None: return else: current_square=board[r][c] if r-1>=0 and board[r-1][c] is None: board[r][c]=None board[r-1][c]=current_square steps+=1 elif c+1<=2 and board[r][c+1] is None: board[r][c]=None board[r][c+1]=current_square steps+=1 elif r+1<=2 and board[r+1][c] is None: board[r][c]=None board[r+1][c]=current_square steps+=1 elif c-1>=0 and board[r][c-1] is None: board[r][c]=None board[r][c-1]=current_square steps+=1 Label1["text"]=str(steps) cv.delete('all') drawBoard(cv)
六 判断输赢
def win(): for i in range(ROWS): for j in range(COLS): if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j: return False
七 . 重置游戏
def callBack2(): print("重新开始") play_game() cv.delete('all') drawBoard(cv)
八 . 重新开始”按钮的单击事件
cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT) b1=Button(root,text="重新开始",command=callBack2,width=20) Label1=Label(root,text="0",fg='red',width=20) Label1.pack() cv.bind('<Button-1>',mouseclick)
参考代码:
from tkinter import * from tkinter.messagebox import * import random root=Tk('拼图游戏') root.title("拼图") Pics=[] for i in range(9): filename='ka'+str(i)+'.png' Pics.append(PhotoImage(file=filename)) WIDTH=720 HEIGHT=720 IMAGE_WIDTH=WIDTH//3 IMAGE_HEIGHT=HEIGHT//3 ROWS=3 COLS=3 steps=0 board=[[0,1,2],[3,4,5],[6,7,8]] class Square: def __init__(self,orderID): self.orderID=orderID def draw(self,canvas,board_pos): img=Pics[self.orderID] canvas.create_image(board_pos,image=img) def init_board(): L=list(range(8)) L.append(None) random.shuffle(L) for i in range(ROWS): for j in range(COLS): idx=i*ROWS+j orderID=L[idx] if orderID is None: board[i][j]=None else: board[i][j]=Square(orderID) def play_game(): global steps steps=0 init_board() def drawBoard(canvas): canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green') for i in range(ROWS): for j in range(COLS): if board[i][j] is not None: board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5))) def mouseclick(pos): global steps r=int(pos.y//IMAGE_HEIGHT) c=int(pos.x//IMAGE_WIDTH) print(r,c) if r<3 and c<3: if board[r][c] is None: return else: current_square=board[r][c] if r-1>=0 and board[r-1][c] is None: board[r][c]=None board[r-1][c]=current_square steps+=1 elif c+1<=2 and board[r][c+1] is None: board[r][c]=None board[r][c+1]=current_square steps+=1 elif r+1<=2 and board[r+1][c] is None: board[r][c]=None board[r+1][c]=current_square steps+=1 elif c-1>=0 and board[r][c-1] is None: board[r][c]=None board[r][c-1]=current_square steps+=1 Label1["text"]=str(steps) cv.delete('all') drawBoard(cv) if win(): showinfo(title="恭喜",message="你成功了!") def win(): for i in range(ROWS): for j in range(COLS): if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j: return False return True def callBack2(): print("重新开始") play_game() cv.delete('all') drawBoard(cv) cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT) b1=Button(root,text="重新开始",command=callBack2,width=20) Label1=Label(root,text="0",fg='red',width=20) Label1.pack() cv.bind('<Button-1>',mouseclick) cv.pack() b1.pack() play_game() drawBoard(cv) root.mainloop()
运行界面:

来源:oschina
链接:https://my.oschina.net/u/4463382/blog/3190519