Python图像处理——人物拼图游戏

守給你的承諾、 提交于 2020-03-09 15:37:49

开发工具:pycharm

游戏介绍: 拼图游戏将一幅图片分割咸若干拼块并将它们随机打乱顺序,当将所有拼块都放回原位置时,就完成了拼图(游戏结束)。本人物拼图游戏为3行3列,拼块以随机顺序排列,玩家用鼠标单击空白块四周的交换它们位置,直到所有拼块都回到原位置。拼图游戏运行界面

程序设计思路

游戏程序首先将图片分割成相应3行3列的拼块,并按顺序编号。动态地生成一个\为3x3的列表board,用于存放数字0一8,其中,每个数字代表一个拼块,8号拼块不显示。

游戏开始时,随机打乱这个数组board,如board[0l[0]是5号拼块,则在左上角显示编号是5的拼块。根据玩家用鼠标单击的拼块和空白块所在位置,来交换该board数组对应的元素,最后通过元素排列顺序来判断是否已经完成游戏。

游戏逻辑的实现

1.定义常量及加载图片

2.图像块(拼块)类

3 . 初始化游戏

4 . 绘制游戏界面的各个元素

5 . 鼠标事件

6.判断输赢

7.重置游戏

8.“重新开始”按钮的单击事件

一. 定义常量及加载图片

for i in range(9):
    filename='ka'+str(i)+'.png'
    Pics.append(PhotoImage(file=filename))

二.  图像块(拼块)类

class Square:
    def __init__(self,orderID):
        self.orderID=orderID
    def draw(self,canvas,board_pos):
        img=Pics[self.orderID]
        canvas.create_image(board_pos,image=img)

三.  初始化游戏

board=[[0,1,2],[3,4,5],[6,7,8]]
def init_board():
    L=list(range(8))
    L.append(None)
    random.shuffle(L)
    for i in range(ROWS):
        for j in range(COLS):
            idx=i*ROWS+j
            orderID=L[idx]
            if orderID is None:
                board[i][j]=None
            else:
                board[i][j]=Square(orderID)

四. 绘制游戏界面的各个元素

def drawBoard(canvas):
    canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None:
                board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))

五.  鼠标事件

def mouseclick(pos):
    global steps
    r=int(pos.y//IMAGE_HEIGHT)
    c=int(pos.x//IMAGE_WIDTH)
    print(r,c)
    if r<3 and c<3:
        if board[r][c] is None:
            return
        else:
            current_square=board[r][c]
            if r-1>=0 and board[r-1][c] is None:
                board[r][c]=None
                board[r-1][c]=current_square
                steps+=1
            elif c+1<=2 and board[r][c+1] is None:
                board[r][c]=None
                board[r][c+1]=current_square
                steps+=1
            elif r+1<=2 and board[r+1][c] is None:
                board[r][c]=None
                board[r+1][c]=current_square
                steps+=1
            elif c-1>=0 and board[r][c-1] is None:
                board[r][c]=None
                board[r][c-1]=current_square
                steps+=1
            Label1["text"]=str(steps)
            cv.delete('all')
            drawBoard(cv)

六  判断输赢

def win():
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j:
                return False

七 . 重置游戏

def callBack2():
    print("重新开始")
    play_game()
    cv.delete('all')
    drawBoard(cv)

八 . 重新开始”按钮的单击事件

cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)
b1=Button(root,text="重新开始",command=callBack2,width=20)
Label1=Label(root,text="0",fg='red',width=20)
Label1.pack()
cv.bind('<Button-1>',mouseclick)

参考代码:

from tkinter import *
from tkinter.messagebox import *
import random

root=Tk('拼图游戏')
root.title("拼图")

Pics=[]
for i in range(9):
    filename='ka'+str(i)+'.png'
    Pics.append(PhotoImage(file=filename))

WIDTH=720
HEIGHT=720

IMAGE_WIDTH=WIDTH//3
IMAGE_HEIGHT=HEIGHT//3

ROWS=3
COLS=3

steps=0

board=[[0,1,2],[3,4,5],[6,7,8]]

class Square:
    def __init__(self,orderID):
        self.orderID=orderID
    def draw(self,canvas,board_pos):
        img=Pics[self.orderID]
        canvas.create_image(board_pos,image=img)

def init_board():
    L=list(range(8))
    L.append(None)
    random.shuffle(L)
    for i in range(ROWS):
        for j in range(COLS):
            idx=i*ROWS+j
            orderID=L[idx]
            if orderID is None:
                board[i][j]=None
            else:
                board[i][j]=Square(orderID)

def play_game():
    global steps
    steps=0
    init_board()

def drawBoard(canvas):
    canvas.create_polygon((0,0,WIDTH,0,WIDTH,HEIGHT,0,HEIGHT),width=1,outline='Black',fill='green')
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None:
                board[i][j].draw(canvas,(IMAGE_WIDTH*(j+0.5),IMAGE_HEIGHT*(i+0.5)))

def mouseclick(pos):
    global steps
    r=int(pos.y//IMAGE_HEIGHT)
    c=int(pos.x//IMAGE_WIDTH)
    print(r,c)
    if r<3 and c<3:
        if board[r][c] is None:
            return
        else:
            current_square=board[r][c]
            if r-1>=0 and board[r-1][c] is None:
                board[r][c]=None
                board[r-1][c]=current_square
                steps+=1
            elif c+1<=2 and board[r][c+1] is None:
                board[r][c]=None
                board[r][c+1]=current_square
                steps+=1
            elif r+1<=2 and board[r+1][c] is None:
                board[r][c]=None
                board[r+1][c]=current_square
                steps+=1
            elif c-1>=0 and board[r][c-1] is None:
                board[r][c]=None
                board[r][c-1]=current_square
                steps+=1
            Label1["text"]=str(steps)
            cv.delete('all')
            drawBoard(cv)
    if win():
        showinfo(title="恭喜",message="你成功了!")

def win():
    for i in range(ROWS):
        for j in range(COLS):
            if board[i][j] is not None and board[i][j].orderID!=i*ROWS+j:
                return False
    return True

def callBack2():
    print("重新开始")
    play_game()
    cv.delete('all')
    drawBoard(cv)

cv=Canvas(root,bg='white',width=WIDTH,height=HEIGHT)
b1=Button(root,text="重新开始",command=callBack2,width=20)
Label1=Label(root,text="0",fg='red',width=20)
Label1.pack()
cv.bind('<Button-1>',mouseclick)

cv.pack()
b1.pack()
play_game()
drawBoard(cv)
root.mainloop()

运行界面:

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