问题
I am trying to create an app that contains 2 spinners with data from a data base. When a button is pressed, a new intent is created, showing the 2 spinners. The problem is that I have to create the DB queries in a new thread, and when I run the app, I get a null pointer exception (as far as my understanding goes, it is because the array in which I store the DB data is not yet populated). My question is, how can I delay the creation of the spinners until the queries from the DB are made? Below is a sample code of my implementation: The intent where I create the spinners and make a call to a class that makes the DB queries:
String [][] dbData; //the array where i store data from DB
getDBdata myData = new getDBdata(); // create a new instance of the class that queries the DB
dbData = myData.getData(); // I get the data
Log.e("My log: ", String.valueOf(dbData.length)); //and here it crashes, giving me a null pointer exception
And the class where I create a new thread to make a DB query:
public getDBdata()
{
Thread thread = new Thread(new Runnable(){
@Override
public void run() {
DBconn(); //make a DB query
}
});
thread.start();
}
public String[][] getData()
{
return data;
}
回答1:
The easiest way is a using of AsyncTask. The basic idea of AsyncTask
is splitting execution of your task into three steps which go one after another. Each step is running in a separate thread. The last one runs in the Main(UI) where you can create your spinners. Sample:
public class DBQueryTask extends AsyncTask<Void, Void, String[][]> {
@Override
protected String[][] doInBackground(Void... params) {
DBconn();
String[][] a;
//...populating array
return a;//returning populated array
}
@Override
protected void onPostExecute(String[][] strings) {
//strings - array already populated
//this method runs on the Main thread. Therefore you can create your spinner
}
}
回答2:
You don't need a new thread if you want to wait it to finish. But if you do, then you don't need to wait it to finish, but use a callback method instead
private static final int MESSAGE_DATA_RETRIEVED = 1;
private String [][] dbData; //the array where i store data from DB
private Handler mHandler;
// in onCreate or constructor depending what are you in
mHandler = new DataHandler(this);
// end of onCreate or constructor
private void getData() {
final getDBdata myData = new getDBdata(mHandler);
myData.getData();
}
private void onDataRetrieved() {
Log.e("My log: ", String.valueOf(dbData.length));
}
private static final class DataHandler extends Handler {
private final WeakReference<YourEnclosingClass> mClassReference;
DataHandler(final YourEnclosingClass instance) {
mClassReference = new WeakReference<>(instance);
}
@Override
public void handleMessage(Message msg) {
if (msg.what == MESSAGE_DATA_RETRIEVED) {
final YourEnclosingClass instance = mClassReference.get();
if (instance != null) {
instance.onDataRetrieved();
}
}
}
}
The getting data class
private final Handler mHandler;
// calling a class a verb is bad. Should be a noun, but I haven't took a time to rename it here
public getDBdata(final final Handler handler) {
mHandler = handler;
// starting a Thread in constructor is a bad idea. I moved it to a method
}
public void getData()
{
final Thread thread = new Thread(new Runnable(){
@Override
public void run() {
DBconn(); //make a DB query
nHandler.sendEmptyMessage(MESSAGE_DATA_RETRIEVED);
}
});
thread.start();
}
That's how multithreading done.
But anyway that's a bad idea. You have to use AsyncTask or CursorLoader for your task instead.
来源:https://stackoverflow.com/questions/24228611/how-to-check-if-thread-finished-execution-android-studio