thread safe Collection with upper bound

99封情书 提交于 2020-01-24 02:16:28

问题


I am after a collection with the following properties:

  • threadsafe: it will be used in asp.net and multiple clients could try to add, remove and access members concurrently
  • max elements: I want to be able to set an upper bound, a maximum number of elements, at construction time
  • TryAdd: a method that works the same as BlockingCollection<T>.TryAdd(T) would be perfect, i.e. it would return false if the maximum number of elements has been reached
  • Dictionary-like: In most other respects a ConcurrentDictionary would be perfect, i.e. ability to identify elements by a key, remove any item (not just the first or last, which I think would be the limitation with BlockingCollection)

Before I attempt to roll my own, my questions are:

  1. have I missed a built in type that would put a safe ceiling on the number of elements in a collection?
  2. Is there a way to achieve this functionality with BlockingCollection somehow?

Finally, if I do need to try and make my own, what approach should I think about? Is it as simple as a wrapped Dictionary with locks?

Example use: A chat room with a defined limit on number of participants could store the connection information of participants and reject new entrants until there is room to enter when full


回答1:


The simplest solution is just make a wrapper class that uses a normal dictionary and uses a ReaderWriterLockSlim to control thread safe access.

public class SizeLimitedDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
    private readonly int _maxSize;
    private readonly IDictionary<TKey, TValue> _dictionary;
    private readonly ReaderWriterLockSlim _readerWriterLock;

    public SizeLimitedDictionary(int maxSize)
    {
        _maxSize = maxSize;
        _dictionary = new Dictionary<TKey, TValue>(_maxSize);
        _readerWriterLock = new ReaderWriterLockSlim();
    }

    public bool TryAdd(TKey key, TValue value)
    {
        _readerWriterLock.EnterWriteLock();
        try
        {
            if (_dictionary.Count >= _maxSize)
                return false;

            _dictionary.Add(key, value);
        }
        finally
        {
            _readerWriterLock.ExitWriteLock();
        }

        return true;
    }

    public void Add(TKey key, TValue value)
    {
        bool added = TryAdd(key, value);
        if(!added)
            throw new InvalidOperationException("Dictionary is at max size, can not add additional members.");
    }

    public bool TryAdd(KeyValuePair<TKey, TValue> item)
    {
        _readerWriterLock.EnterWriteLock();
        try
        {
            if (_dictionary.Count >= _maxSize)
                return false;

            _dictionary.Add(item);
        }
        finally
        {
            _readerWriterLock.ExitWriteLock();
        }

        return true;
    }

    public void Add(KeyValuePair<TKey, TValue> item)
    {
        bool added = TryAdd(item);
        if (!added)
            throw new InvalidOperationException("Dictionary is at max size, can not add additional members.");
    }

    public void Clear()
    {
        _readerWriterLock.EnterWriteLock();
        try
        {
            _dictionary.Clear();
        }
        finally
        {
            _readerWriterLock.ExitWriteLock();
        }

    }

    public bool Contains(KeyValuePair<TKey, TValue> item)
    {
        _readerWriterLock.EnterReadLock();
        try
        {
            return _dictionary.Contains(item);
        }
        finally
        {
            _readerWriterLock.ExitReadLock();
        }

    }

    public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
    {
        _readerWriterLock.EnterReadLock();
        try
        {
            _dictionary.CopyTo(array, arrayIndex);
        }
        finally
        {
            _readerWriterLock.ExitReadLock();
        }
    }

    public bool Remove(KeyValuePair<TKey, TValue> item)
    {
        _readerWriterLock.EnterWriteLock();
        try
        {
            return _dictionary.Remove(item);
        }
        finally
        {
            _readerWriterLock.ExitWriteLock();
        }
    }

    public int Count
    {
        get
        {
            _readerWriterLock.EnterReadLock();
            try
            {
                return _dictionary.Count;
            }
            finally
            {
                _readerWriterLock.ExitReadLock();
            }
        }
    }

    public bool IsReadOnly
    {
        get
        {
            _readerWriterLock.EnterReadLock();
            try
            {
                return _dictionary.IsReadOnly;
            }
            finally
            {
                _readerWriterLock.ExitReadLock();
            }
        }
    }

    public bool ContainsKey(TKey key)
    {
        _readerWriterLock.EnterReadLock();
        try
        {
            return _dictionary.ContainsKey(key);
        }
        finally
        {
            _readerWriterLock.ExitReadLock();
        }
    }

    public bool Remove(TKey key)
    {
        _readerWriterLock.EnterWriteLock();
        try
        {
            return _dictionary.Remove(key);
        }
        finally
        {
            _readerWriterLock.ExitWriteLock();
        }
    }

    public bool TryGetValue(TKey key, out TValue value)
    {
        _readerWriterLock.EnterReadLock();
        try
        {
            return _dictionary.TryGetValue(key, out value);
        }
        finally
        {
            _readerWriterLock.ExitReadLock();
        }
    }

    public TValue this[TKey key]
    {
        get
        {
            _readerWriterLock.EnterReadLock();
            try
            {
                return _dictionary[key];
            }
            finally
            {
                _readerWriterLock.ExitReadLock();
            }
        }
        set
        {
            _readerWriterLock.EnterUpgradeableReadLock();
            try
            {
                var containsKey = _dictionary.ContainsKey(key);
                _readerWriterLock.EnterWriteLock();
                try
                {
                    if (containsKey)
                    {
                        _dictionary[key] = value;
                    }
                    else
                    {
                        var added = TryAdd(key, value);
                        if(!added)
                            throw new InvalidOperationException("Dictionary is at max size, can not add additional members.");
                    }
                }
                finally
                {
                    _readerWriterLock.ExitWriteLock();
                }
            }
            finally
            {
                _readerWriterLock.ExitUpgradeableReadLock();
            }
        }
    }

    public ICollection<TKey> Keys
    {
        get
        {
            _readerWriterLock.EnterReadLock();
            try
            {
                return _dictionary.Keys;
            }
            finally
            {
                _readerWriterLock.ExitReadLock();
            }
        }
    }

    public ICollection<TValue> Values
    {
        get
        {
            _readerWriterLock.EnterReadLock();
            try
            {
                return _dictionary.Values;
            }
            finally
            {
                _readerWriterLock.ExitReadLock();
            }
        }
    }

    public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
    {
        return _dictionary.GetEnumerator();
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
        return ((IEnumerable)_dictionary).GetEnumerator();
    }
}

This class implements the full IDictionary<Tkey,TValue> interface. The way this works is all insertions pass through TryAdd, if you are at or above the max size and try to insert a new member you get a false from TryAdd and a InvalidOperationException from methods that do not return bool.

The reason I did not use a ConcurrentDictionary is there is no good way to try to check the count before adding a new member in an atomic way, so you would need to lock anyway. You could potentially use a concurrent dictionary and remove all of my EnterReadLock's and replace the EnterWriteLock's with normal lock calls, but you would need to do performance testing to see which would do better.

If you want methods like GetOrAdd it would not be hard to implement yourself.




回答2:


Here is a simple implementation for this:

public class ConcurrentDictionaryEx<TKey, TValue>
{
    private readonly object _lock = new object();
    private ConcurrentDictionary<TKey, TValue> _dic;
    public int Capacity { get; set; }
    public int Count { get; set; }
    public ConcurrentDictionaryEx(int capacity, int concurrencyLevel = 2)
    {
        this.Capacity = capacity;
        _dic = new ConcurrentDictionary<TKey, TValue>(concurrencyLevel, capacity);
    }

    public bool TryAdd(TKey key, TValue value)
    {
        lock (_lock)
        {
            if (this.Count < this.Capacity && _dic.TryAdd(key, value))
            {
                this.Count++;
                return true;
            }
            return false;

        }
    }

    public bool TryRemove(TKey key, out TValue value)
    {
        lock (_lock)
        {
            if (_dic.TryRemove(key, out value))
            {
                this.Count--;
                return true;
            }
            return false;
        }
    }

    public bool TryGetValue(TKey key, out TValue value)
    {
        lock (_lock)
        {
            return _dic.TryGetValue(key, out value);
        }
    }

    public bool TryUpdate(TKey key, TValue newValue, TValue comparisonValue)
    {
        lock (_lock)
        {
            return _dic.TryUpdate(key, newValue, comparisonValue);
        }
    }
}



回答3:


If you need to create something like a ConcurrentDictionary with some extra features(e.g. max elements) I'd go for an Adaptor that will hold a private ConcurrentDictionary and expand it where you need to expand it.

A lot of method calls will stay with no change(you will simple call your private ConcurrentDictionary and do nothing).




回答4:


You'll end up with custom implementation anyways, that said there's no built in type that behaves dictionary-like and has capacity limitations...

To make it completely custom, you may go for ConcurrentHashSet limiting amount of entries will work for you.

Concurrent HashSet<T> in .NET Framework?




回答5:


If you have all these additional requirements isn't it better to create a class that composes a List rather than is one? Put the list inside the class you're making.

For example, I would say a chat room contains a list rather than being a special type of list. I would have all the max number, get chatter by name etc logic separate from the actual list. Then I would use a lock around interactions with the list, or some threadsafe collection like ConcurrentBag. As far a whether you want a dictionary, it really depends on teh detail of the data and how you're going to be accessing it.



来源:https://stackoverflow.com/questions/27403530/thread-safe-collection-with-upper-bound

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