What is the NDEBUG preprocessor macro used for (on different platforms)?

孤街醉人 提交于 2019-11-27 13:52:51

That is a decision up to the maintainer(s) of the framework in question. Since such decisions are subject to change, it's nothing you should rely on. I use NDEBUG as a toggle for everything debug-related (e.g. trace outputs), but I might change my mind in the next release. No answer anyone could give here is a replacement for checking the API documentation of the frameworks you use in a given project.

That being said, using NDEBUG in library / framework headers, for anything else but assert(), would be a rather dumb design decision. The application programmer is explicitly allowed to set / unset NDEBUG however he sees fit, before and / or after including the headers of any library or framework, so the lib / framework maintainer could not rely on NDEBUG being set for a release lib or not set for a debugging lib. I doubt any significant project would have relied on NDEBUG that way.

The only 'standard' thing about NDEBUG is that it's used to control whether the assert macro will expand into something that performs a check or not. MSVC helpfully defines this macro in release build configurations by defining it in the project for you. You can change that manually by editing the project configuration. Other toolchains might (or might not) do something similar.

Note that you can also change the state of the NDEBUG macro within a translation unit (source file) using #define and/or #undef on NDEBUG and re-include assert.h to change how the assert macro behaves (turn it on and off). That behavior is mandated by the standard, and is the only time (I think) where the standard permits including a standard header a second time to change the behavior of compilation after the second inclusion.

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!