问题
If I have a richTextBox and run DrawToBitmap on it, it doesn't draw any of the text inside of the richTextBox.
Bitmap b = new Bitmap(rtb.Width, rtb.Height);
inputControl.DrawToBitmap(b, new Rectangle(0, 0, b.Width, b.Height));
Is there any way to fix this?
回答1:
This thread came up second in Google. Seems to have exactly what you want. Because I imagine you're using this inside your function from this question Accepting Form Elements As Method Arguments?, it's probably best to do something like this.
if(inputControl is RichTextBox)
{
//do specifc magic here
}
else
{
//general case
}
You can check for a Control containing RichTextBox recursively
bool ContainsOrIsRichTextBox(Control inputControl)
{
if(inputControl is RichTextBox) return true;
foreach(Control control in inputControl.Controls)
{
if(ContainsOrIsRichTextBox(control)) return true;
}
return false;
}
I haven't compiled this, and there's a way of doing it without risking a StackOverflowException, but this should get you started.
回答2:
I know this is relatively old, but a working solution that I found at http://www.windows-tech.info/3/8ffaf21eed5de2d4.php:
public static Bitmap RtbToBitmap(RichTextBox rtb)
{
rtb.Update(); // Ensure RTB fully painted
Bitmap bmp = new Bitmap(rtb.Width, rtb.Height);
using (Graphics gr = Graphics.FromImage(bmp))
{
gr.CopyFromScreen(rtb.PointToScreen(Point.Empty), Point.Empty, rtb.Size);
}
return bmp;
}
回答3:
From the MSDN Library article for RichTextBox.DrawToBitmap():
This method is not relevant for this class.
A crummy way to say that the native Windows richedit control doesn't support WM_PRINT. Taking a screen shot is an option, Novikov gave you a link to my answer.
回答4:
For what it's worth, the later version of the RichTextBox control supports the DrawToBitmap method properly; it also improves performance and has more features.
internal class RichTextBox5: RichTextBox
{
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
static extern IntPtr LoadLibrary(string lpFileName);
protected override CreateParams CreateParams
{
get
{
CreateParams cparams = base.CreateParams;
if (LoadLibrary("msftedit.dll") != IntPtr.Zero)
{
cparams.ClassName = "RICHEDIT50W";
}
return cparams;
}
}
}
回答5:
I found a related answer here: how to print Rich text box contents on any device contenxt with proper formatting?
I changed this to render my off screen RichTextBox to a bitmap. This way I could create a bitmap off screen and then send it to OpenGL.
// Convert the unit used by the .NET framework (1/100 inch)
// and the unit used by Win32 API calls (twips 1/1440 inch)
private const double anInch = 14.4;
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
[StructLayout(LayoutKind.Sequential)]
private struct CHARRANGE
{
public int cpMin; // First character of range (0 for start of doc)
public int cpMax; // Last character of range (-1 for end of doc)
}
[StructLayout(LayoutKind.Sequential)]
private struct FORMATRANGE
{
public IntPtr hdc; // Actual DC to draw on
public IntPtr hdcTarget; // Target DC for determining text formatting
public RECT rc; // Region of the DC to draw to (in twips)
public RECT rcPage; // Region of the whole DC (page size) (in twips)
public CHARRANGE chrg; // Range of text to draw (see earlier declaration)
}
private const int WM_USER = 0x0400;
private const int EM_FORMATRANGE = WM_USER + 57;
[DllImport("USER32.dll")] private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, IntPtr lp);
/// <summary>
/// Render the specified RichTextBox onto the specified bitmap
/// </summary>
/// <param name="textBox">RichTextBox to render</param>
/// <param name="bitmap">Bitmap to render the RichTextBox onto</param>
public void RenderToBitmap(RichTextBox textBox, Bitmap bitmap)
{
// Set area to render to be entire bitmap
RECT rect;
rect.Left = 0;
rect.Top = 0;
rect.Right = (int)(bitmap.Width * anInch);
rect.Bottom = (int)(bitmap.Height * anInch);
Graphics g = Graphics.FromImage(bitmap);
IntPtr hdc = g.GetHdc();
FORMATRANGE fmtRange;
fmtRange.chrg.cpMin = textBox.GetCharIndexFromPosition(new Point(0,0));
fmtRange.chrg.cpMax = textBox.GetCharIndexFromPosition(new Point(bitmap.Width,bitmap.Height));
fmtRange.hdc = hdc; // Use the same DC for measuring and rendering
fmtRange.hdcTarget = hdc;
fmtRange.rc = rect;
fmtRange.rcPage = rect;
IntPtr lparam = Marshal.AllocCoTaskMem(Marshal.SizeOf(fmtRange));
Marshal.StructureToPtr(fmtRange, lparam, false);
// Render the control to the bitmap
SendMessage(textBox.Handle, EM_FORMATRANGE, new IntPtr(1), lparam);
// Clean up
Marshal.FreeCoTaskMem(lparam);
g.ReleaseHdc(hdc);
}
回答6:
I tested the methods above, and whenever I load the saved Bitmap into an ImageViewer(Like Paint), it would have the SaveFileDialog-UI faded into the background of the text. Luckily, I found an easy fix:
SaveFileDialog bfsd = new SaveFileDialog();
var rtb = richTextBox1;
bfsd.Filter = "Bitmap (*.bmp)|*.bmp|All Files (*.*)|*.*";
bfsd.Title = "Save your text as a Bitmap File";
rtb.Update(); // Ensure RTB fully painted
Bitmap bmp = new Bitmap(rtb.Width, rtb.Height);
using (Graphics gr = Graphics.FromImage(bmp))
{
gr.CopyFromScreen(rtb.PointToScreen(Point.Empty), Point.Empty, rtb.Size);
}
if (bfsd.ShowDialog()==DialogResult.OK)
{
try
{
bmp.Save(bfsd.FileName);
bmp.Dispose();
}
catch (Exception)
{
DialogResult dr = MessageBox.Show("An error ocurred while attempting to save your Image...", "Error! Error!", MessageBoxButtons.RetryCancel, MessageBoxIcon.Error);
if (dr == DialogResult.Retry)
{
drawToBitmapbmpToolStripMenuItem_Click(sender, e);
}
else if (dr == DialogResult.Cancel)
{
return;
}
}
- That way, it paints the picture before you even press
Save
(Don't worry, it won't actually save the image until you pressSave
)
Pressing Cancel
doesn't effect the process, because when you press the Button
or MenuStripItem
to save it, it will update & re-paint it :)
I implemented a try
-catch
method, so that it will catch an error if one occurs, rather than the app just (Not Responding)
The catch
method is a Retry
Button
It will catch the error, and give you the choice to either Cancel
the whole Operation
, or Retry
I hope this helps you :)
来源:https://stackoverflow.com/questions/4974276/richtextbox-drawtobitmap-does-not-draw-containing-text