import sys
import pygame
# 小鸟类
class Bird():
def __init__(self):
self.birdRect = pygame.Rect(65, 50, 50, 50)
self.birdStatus = [pygame.image.load("assets/0.png"),
pygame.image.load("assets/1.png"),
pygame.image.load("assets/2.png")]
self.status = 0
self.birdX = 120
self.birdY = 350
self.jump = False
self.jumpSpeed = 10 # 按一下空格键跳跃的高度
self.gravity = 5 # 不按空格键小鸟下降的速度
self.dead = False
def birdUpdate(self):
if self.jump:
self.jumpSpeed -= 1 # 跳跃高度速度减一
self.birdY -= self.jumpSpeed # 改变小鸟高度
else:
self.gravity += 0.2 # 小鸟不跳跃增加下降速度
self.birdY += self.gravity
self.birdRect[1] = self.birdY # 更改Y轴位置
# 管道类
class Pipeline():
def __init__(self):
self.wallx = 400 # 初始的x坐标
self.pineUp = pygame.image.load("assets/top.png")
self.pineDown = pygame.image.load("assets/bottom.png")
def updatePipeline(self):
self.wallx -= 5
if self.wallx < -80:
global score
score = score + 1
self.wallx = 400
def createMap():
screen.fill((0,100 ,0)) # (1,2,3) 元组 []列表 {}字典
screen.blit(background, (0,0))
screen.blit(Pipeline.pineUp,(Pipeline.wallx,-300))
screen.blit(Pipeline.pineDown,(Pipeline.wallx,500))
Pipeline.updatePipeline()
if Bird.dead:
Bird.status = 2
elif Bird.jump:
Bird.status = 1
screen.blit(Bird.birdStatus[Bird.status],(Bird.birdX,Bird.birdY))
Bird.birdUpdate()
screen.blit(font.render("Score:"+str(score),-1,(255,233,233)),(100,50))
pygame.display.update()
def checkDead():
# 上方管道的长方形坐标
upRect = pygame.Rect(Pipeline.wallx, -300,
Pipeline.pineUp.get_width() -10,
Pipeline.pineUp.get_height())
# 下方管道的长方形位置
downRect = pygame.Rect(
Pipeline.wallx,500,
Pipeline.pineDown.get_width() - 10,
Pipeline.pineUp.get_height()
)
# 检测小鸟与上下方管子是否碰撞:
if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect):
Bird.dead = True
# 检测小鸟是否飞出上边界和下边界
if not 0 < Bird.birdRect[1] <height:
Bird.dead = True
return True
else:
return False
def getResult():
final_text1 = "Game Over"
final_text2 = "Your final score is: " + str(score)
ft1_font = pygame.font.SysFont("Arial", 70) # 设置第一行文字字体
ft1_surf = font.render(final_text1, 1, (242, 3, 36)) # 设置第一行文字颜色
ft2_font = pygame.font.SysFont("Arial", 50) # 设置第二行文字字体
ft2_surf = font.render(final_text2, 1, (253, 177, 6)) # 设置第二行文字颜色
screen.blit(ft1_surf, [screen.get_width() / 2 - ft1_surf.get_width() / 2, 100]) # 设置第一行文字显示位置
screen.blit(ft2_surf, [screen.get_width() / 2 - ft2_surf.get_width() / 2, 200]) # 设置第二行文字显示位置
pygame.display.flip()
# 主函数
if __name__ == '__main__':
def main(Pipeline,Bird):
pygame.init() # 初始化
pygame.font.init() # 字体初始化
font = pygame.font.SysFont('ziti.ttf', 50) # 设置字体和大小哦
size = width, height = 400, 650 # 给宽和高赋值
screen = pygame.display.set_mode(size) # 设置屏幕大小
clock = pygame.time.Clock() # 设置时钟
Pipeline = Pipeline() # 实例化一个管道的对象
Bird = Bird() # 实例化一个小鸟的对象
score = 0 # 分数
while True:
clock.tick(60)
#判断按钮
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if (event.type == pygame.KEYDOWN) and not Bird.dead:
Bird.jump = True
Bird.gravity = 5
Bird.jumpSpeed = 10
background = pygame.image.load("assets/background.png")
# 1.检查生命状态
if checkDead():
getResult()
else:
createMap()
# 2.小鸟是否死亡
# 3.创建地图
pygame.quit()
main(Pipeline,Bird)
来源:CSDN
作者:少儿编程侯老师
链接:https://blog.csdn.net/houlaos/article/details/103738833