问题
In pygame I use pygame.draw.rect(screen, color, rectangle)
for all the rectangles in my program. I want to be able to rotate these rectangles to any angle. I have seen the following code to rotate IMAGES but my question is with RECTANGLES.
pygame.transform.rotate(image, angle)
But I am working with rectangles, I don't have an image or "surface" that I can rotate. When I try to rotate a rectangle with
rect = pygame.draw.rect(screen, self.color, self.get_rectang())
rotatedRect = pygame.transform.rotate(rect, self.rotation)
screen.blit(rotatedRect)
This gives TypeError: must be pygame.Surface, not pygame.Rect
on the line with .rotate()
My question is, how can I rotate a and display a RECTANGLE(x,y,w,h)
, not an image, in pygame.
The linked post that this is a "potential duplicate" of is not a duplicate. One answer explains about the consequences of rotating a rectangle and the other uses code for rotating an image.
回答1:
See the second answer here: Rotating a point about another point (2D)
I think rectangles can only be horiz or vertical in their oreintation. You need to define the corners and rotate them and then draw and fill between them.
The other way is to make a class
class myRect(pygame.Surface):
def __init__(self, parent, xpos, ypos, width, height):
super(myRect, self).__init__(width, height)
self.xpos = xpos
self.ypos = ypos
self.parent = parent
def update(self, parent):
parent.blit(self, (self.xpos, self.ypos))
def rotate(self, angle):
#(your rotation code goes here)
and use that instead, as then you will be able to rotate it using the transform function.
回答2:
import pygame as py
# define constants
WIDTH = 500
HEIGHT = 500
FPS = 30
# define colors
BLACK = (0 , 0 , 0)
GREEN = (0 , 255 , 0)
# initialize pygame and create screen
py.init()
screen = py.display.set_mode((WIDTH , HEIGHT))
# for setting FPS
clock = py.time.Clock()
rot = 0
rot_speed = 2
# define a surface (RECTANGLE)
image_orig = py.Surface((100 , 100))
# for making transparent background while rotating an image
image_orig.set_colorkey(BLACK)
# fill the rectangle / surface with green color
image_orig.fill(GREEN)
# creating a copy of orignal image for smooth rotation
image = image_orig.copy()
image.set_colorkey(BLACK)
# define rect for placing the rectangle at the desired position
rect = image.get_rect()
rect.center = (WIDTH // 2 , HEIGHT // 2)
# keep rotating the rectangle until running is set to False
running = True
while running:
# set FPS
clock.tick(FPS)
# clear the screen every time before drawing new objects
screen.fill(BLACK)
# check for the exit
for event in py.event.get():
if event.type == py.QUIT:
running = False
# making a copy of the old center of the rectangle
old_center = rect.center
# defining angle of the rotation
rot = (rot + rot_speed) % 360
# rotating the orignal image
new_image = py.transform.rotate(image_orig , rot)
rect = new_image.get_rect()
# set the rotated rectangle to the old center
rect.center = old_center
# drawing the rotated rectangle to the screen
screen.blit(new_image , rect)
# flipping the display after drawing everything
py.display.flip()
py.quit()
来源:https://stackoverflow.com/questions/36510795/rotating-a-rectangle-not-image-in-pygame