问题
How do we make a Panel control scroll whatever's inside of it? I'm not talking about controls or user controls or custom controls. I'm talking only about pixels; drawn with GDI+:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GDITEST
{
public partial class Form1 : Form
{
public class Item
{
public int Height { get; set; }
public int Width { get; set; }
public int Top { get; set; }
}
internal List<Item> items = new List<Item>();
public Form1()
{
InitializeComponent();
}
private void panel_Paint(object sender, PaintEventArgs e)
{
if (items != null)
{
if (items.Count >= 1)
{
foreach (Item item in items)
{
using (Pen pen = new Pen(Color.Blue, 1))
{
int count;
count = items.Count;
count = count >= 1 ? count : 1;
e.Graphics.DrawRectangle(pen, 0, item.Top, (item.Width - SystemInformation.VerticalScrollBarWidth), item.Height);
}
}
}
}
}
private void button1_Click(object sender, EventArgs e)
{
items.Add(new Item() { Width = this.Width, Height = 25, Top = (items.Count * 25) });
panel.Refresh();
}
}
}
The above code draws a blue rectangle (kinda like a vertical list). When the number of rectangles extends the height of the panel, I want the panel to scroll.
I've not been able to find out how to do this, since most of the results only return stuff related to scrolling custom controls.
I did read somewhere (which I can no longer find) that you can use some translateX or translateY methods... Yet I am having a hard time trying to find out anything more about those methods.
回答1:
There's a simple bug in your code, you forgot to offset what you draw by the scroll amount. The Panel class has two other quirks, it was optimized to be a container control and cuts corners on the way it paints. You get rid of all three issues by creating your derived class from Panel. Project > Add Class > paste the code shown below. Build > Build and drop the new control from the top of the toolbox onto your form.
using System;
using System.Windows.Forms;
class MyPanel : Panel {
public MyPanel() {
this.DoubleBuffered = this.ResizeRedraw = true;
}
protected override void OnPaint(PaintEventArgs e) {
e.Graphics.TranslateTransform(this.AutoScrollPosition.X, this.AutoScrollPosition.Y);
base.OnPaint(e);
}
}
You can further optimize your Paint event handler by paying attention to the e.ClipRectangle property and skip drawing an item when it is clipped. Just in case: assign the AutoScrollMinSize property to fit the items.
回答2:
Here's a rough example on how to manually show the scrollbars. The panel contains a red rectangle, which can be clicked and dragged. If the rectangle is moved outside the viewable area, the scrollbars appear.
public class DrawPanel : Panel {
public Rectangle rect = new Rectangle(0, 0, 200, 100);
int offsetX = 0;
int offsetY = 0;
bool grabbing = false;
public DrawPanel() {
Dock = DockStyle.Fill;
AutoScroll = true;
}
protected override void OnMouseDown(MouseEventArgs e) {
base.OnMouseDown(e);
var p = e.Location;
if (rect.Contains(p)) {
grabbing = true;
offsetX = rect.X - p.X;
offsetY = rect.Y - p.Y;
}
}
protected override void OnMouseUp(MouseEventArgs e) {
base.OnMouseUp(e);
grabbing = false;
}
protected override void OnMouseMove(MouseEventArgs e) {
base.OnMouseMove(e);
if (grabbing) {
var p = e.Location;
rect.Location = new Point(p.X + offsetX, p.Y + offsetY);
Invalidate();
int right = rect.X + rect.Width;
int bottom = rect.Y + rect.Height;
if (right > Width || bottom > Height) {
this.AutoScrollMinSize = new Size(right + 1, bottom + 1);
}
}
}
protected override void OnScroll(ScrollEventArgs se) {
base.OnScroll(se);
Invalidate();
}
protected override void OnPaint(PaintEventArgs e) {
base.OnPaint(e);
var g = e.Graphics;
var p = AutoScrollPosition;
Rectangle r = rect;
r.X += p.X;
r.Y += p.Y;
g.DrawRectangle(Pens.Red, r);
}
}
来源:https://stackoverflow.com/questions/33029741/scrolling-gdi-pixels-in-panel-control