Disordered texture displayed on iOS device powered by Unity3D

僤鯓⒐⒋嵵緔 提交于 2019-12-06 13:47:09

问题


Screenshot on iPhone6s :

Unity3D version:5.3.5f1

Texture Format:TrueColor (Not Compressed)

iOS device:iPhone6s iOS 9.3.4

And this issue only occured on our trunk branch recently, and other branches do not have this issue.

So we are sure about is:

Shaders are correct.

Meshes and texture coordinates(uv) of each vertex are correct.

By using Unity Profiler, what can also be sure:

Memory in use is not too large ( compared with other branches )

By using GPU Frame Capture, I found that the texture is incorrect in the captured frame:

GPU Frame Capture :

Has anyone ever solved this issue?

来源:https://stackoverflow.com/questions/39136335/disordered-texture-displayed-on-ios-device-powered-by-unity3d

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