问题
Screenshot on iPhone6s :
Unity3D version:5.3.5f1
Texture Format:TrueColor (Not Compressed)
iOS device:iPhone6s iOS 9.3.4
And this issue only occured on our trunk branch recently, and other branches do not have this issue.
So we are sure about is:
Shaders are correct.
Meshes and texture coordinates(uv) of each vertex are correct.
By using Unity Profiler, what can also be sure:
Memory in use is not too large ( compared with other branches )
By using GPU Frame Capture, I found that the texture is incorrect in the captured frame:
GPU Frame Capture :
Has anyone ever solved this issue?
来源:https://stackoverflow.com/questions/39136335/disordered-texture-displayed-on-ios-device-powered-by-unity3d