I'm stretching my very limited ARCore knowledge.
My question is similar (but different) to this question
I want to work out if my device camera node intersects/overlaps with my other nodes, but I've not been having any luck so far
I'm trying something like this (the camera is another node):
scene.setOnUpdateListener(frameTime -> {
Node x = scene.overlapTest(scene.getCamera());
if (x != null) {
Log.i(TAG, "setUpArComponents: CAMERA HIT DETECTED at: " + x.getName());
logNodeStatus(x);
}
});
Firstly, does this make sense?
I can detect all node collisions in my scene using:
for (Node node : nodes) {
...
ArrayList<Node> results = scene.overlapTestAll(node);
...
}
Assuming that there isn't a renderable for the Camera node (so no default collision shape), I tried to set my own collision shape, but this was actually catching all the tap events I was trying to perform, so I figured I must be doing this wrong.
I'm thinking about things like fixing a deactivated node in front of the camera.
I may be asking for too much of ARCore, but has anyone found a way to detect a collision between the "user" (i.e. camera node) and another node? Or should I be doing this "collision detection" via indoor positioning instead?
Thanks in advance :)
UPDATE: it's really hacky and performance-heavy, but you can actually compare the camera's and node's world space positions from within onUpdate
inside a node, you'll probably have to manage some tolerance and other things to smooth out interactions.
One idea to do the same thing is to use a raycast to hit the objects and if they are close do something. You could use something like this in the onUpdateListener:
Camera camera = arSceneView.getScene().getCamera();
Ray ray = new Ray(camera.getWorldPosition(), camera.getForward());
HitTestResult result = arSceneView.getScene().hitTest(ray);
if (result.getNode() != null && result.getDistance() <= SOME_THRESHOLD) {
// Hit something
doSomething (result.getNode());
}
来源:https://stackoverflow.com/questions/51324954/sceneform-collisions-with-camera