stitch images together in java

我是研究僧i 提交于 2019-12-06 05:18:23

@Thomas: You'd have to create a new image of twice the size of the source images (e.g. for 2x 512x512 the new image should be 512x1024 or 1024x512). Then you'd render the source images to the respective area/rectangle of the target image

E.G. TiledImageWrite.java

import java.awt.image.BufferedImage;
import java.awt.*;
import javax.swing.*;
import java.net.URL;
import java.io.File;
import javax.imageio.ImageIO;

class TiledImageWrite {

    public static void main(String[] args) throws Exception {

        URL dayStromloUrl = new URL("https://i.stack.imgur.com/OVOg3.jpg");
        URL nightStromloUrl = new URL("https://i.stack.imgur.com/lxthA.jpg");
        final BufferedImage dayStromloImage = ImageIO.read(dayStromloUrl);
        final BufferedImage nightStromloImage = ImageIO.read(nightStromloUrl);

        final int width = dayStromloImage.getWidth();
        final int height = dayStromloImage.getHeight();;

        final BufferedImage columnImage =
            new BufferedImage(width,2*height,BufferedImage.TYPE_INT_RGB);
        final BufferedImage rowImage =
        new BufferedImage(2*width,height,BufferedImage.TYPE_INT_RGB);

        SwingUtilities.invokeLater( new Runnable() {
            public void run() {
                JPanel gui = new JPanel(new BorderLayout(3,3));

                Graphics2D g2dColumn = columnImage.createGraphics();
                g2dColumn.drawImage(dayStromloImage,0,0, null);
                // start this one at 'height' down the final image
                g2dColumn.drawImage(nightStromloImage,0,height, null);

                Graphics2D g2dRow = rowImage.createGraphics();
                g2dRow.drawImage(dayStromloImage,0,0, null);
                // start this one at 'width' across the final image
                g2dRow.drawImage(nightStromloImage,width,0, null);

                gui.add(new JLabel(new ImageIcon(columnImage)),BorderLayout.CENTER);
                gui.add(new JLabel(new ImageIcon(rowImage)),BorderLayout.SOUTH);

                JOptionPane.showMessageDialog(null, gui);
            }
        } );

        ImageIO.write(columnImage, "png", new File("column.png"));
        ImageIO.write(rowImage, "png", new File("row.png"));
    }
}

column.png

Thomas

AFAIK what you're doing here is to write layers to a image. However, the png format doesn't support this.

You'd have to create a new image of twice the size of the source images (e.g. for 2x 512x512 the new image should be 512x1024 or 1024x512). Then you'd render the source images to the respective area/rectangle of the target image.

I figured out why it was going slow. In reality, I didn't want to merge images together, but rather stitch together a bunch of images. What I was doing was rewriting the original image everything when all I really want to do is add to it. Much faster now!

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