MulticastSocket constructors and binding to port or SocketAddress

 ̄綄美尐妖づ 提交于 2019-12-06 01:31:09

问题


I may have a fundamental misunderstanding of the term binding here but I am confused about the usage of the MulticastSocket and it's constructors. They no not do what I understand they should do should do so any who can help me clear my misunderstanding would be appreciated.

Firstly what I am trying to achieve. I have tried to write a short program that creates a MulticastSocket bind it (i.e. listen) on a specific network adapter and then join a specific Multicast group. I have tried the following (client) code which works ok, I can multicast a packet to it without the Multicast socket timing out.

public class Main {
public static final int DEFAULT_MULTICAST_PORT = 5555;
public static final String multicastGroup = "225.4.5.6";
public static final String adapterName = "eth0";
public static final int MAX_PACKET_SIZE = 65507;

CharBuffer charBuffer = null;
Charset charset = Charset.defaultCharset();
CharsetDecoder decoder = charset.newDecoder();
static ByteBuffer message = ByteBuffer.allocateDirect(MAX_PACKET_SIZE);
static boolean loop = true;

static byte[] buffer = new byte[MAX_PACKET_SIZE];

public static void main(String[] args) {

    try {
        //MulticastSocket mSocket = new MulticastSocket(new InetSocketAddress("192.168.2.23", DEFAULT_MULTICAST_PORT));
        MulticastSocket mSocket = new MulticastSocket(DEFAULT_MULTICAST_PORT);
        mSocket.setReuseAddress(true);
        mSocket.setSoTimeout(5000);
        NetworkInterface nic = NetworkInterface.getByName(adapterName);
        mSocket.joinGroup(new InetSocketAddress(multicastGroup, DEFAULT_MULTICAST_PORT),NetworkInterface.getByName(adapterName));
        DatagramPacket p = new DatagramPacket(buffer, MAX_PACKET_SIZE);
        while (loop){
            try{
                mSocket.receive(p);
                System.out.println("Packet Received.");
            } catch (SocketTimeoutException ex){
                System.out.println("Socket Timed out");
            }
        }

    } catch (IOException ex){
        System.err.println(ex);
    }

}

}

Unfortunately as soon as I alter the MulticastSocket constructor to MulticastSocket(SocketAddress bindaddr) it stops working. It seems I can only use the bind-to-port constructor for it to work so what does it exactly bind to when this constructor is called as I have not specified a network adapter at this stage. (I know I join the group with a specific NetworkInterface later on, but how can I be sure that during the constructor call it doesn't bind to ANY adapter?)

I could also join a group without specifying the adapter then I don't know which adapter it's bound to.

Can anyone explain what binding to a port only actually does and is it possible to listen only on a specific NetworkInterface?

Updated #1 **

Having read the replies so far and discussed this with a work colleague, the following is my understanding of Java MulticastSocket:

  1. MulticastSocket() creates a multicast socket bound a port selected at random (by the host's underlying OS bound to the wildcard address 0.0.0.0 i.e. ALL network cards. However calling this constructor with null creates an unbound MulticastSocket. In this scenario calling the `bind(SocketAddress) method binds to a IP and port.
  2. MulticastSocket(int port) creates a multicast socket bound to a specific port but on EVERY IP address.
  3. MulticastSocket(SocketAddress sa) creates a multicast socket bound to the specified IP address (which could be ANY IP address, even an invalid Multicast address) and port.

Using option 2, this means potentially any packet sent to the specified port, regardless of its actual destination will be passed to the MulticastSocket. I say potentially because Multicast packets will only arrive if the group has been joined (but other packets destined to non-Multicast addresses will arrive provided the port number matches?)

Using option 3, I can bind to an IP address and only packets whose destination matches will arrive at the socket. It would be perfectly feasible with this option to bind to the IP of a particular network interface however no Multicast packets would be received because they would not be destined for the specific IP address of the network card (which is why I never saw them arrive on the code example). It is possible to also bind to a valid Multicast address but in this scenario only specific packets whose destination matches the bound multicast address would arrive at the socket, regardless of calls to joinGroup().

Now the calls to joinGroup() do nothing to the socket itself but issue an IGMP request to the underlying network system to ensure that routers, the OS itself etc actually start routing the specified multicast packets up the hardware and through the network stack and finally to the Java MulticastSocket itself.

** Update 2 ** Quoting from "UNIX Network Programming", Stevens, Fenner, Rudoff:

To receive a multicast datagram, a process must join the multicast group and it must also bind a UDP socket to the prot number that will be used as destination port number for datagrams sent to the group. The two operations are distinct and both are required. Joining the group tells the host's IP layer and datalink layer to receive multicast datagrams sent to that group. Binding the port is how the application specifies to UDP that it wants to receive datagrams sent to that port. Some applications also bind the multicast address to the socket, in addition to the port. this prevents any other datagrams that might be received for that port to other unicast, broadcast or multicast addresses from being delivered to the socket.

I think that explains it all.

** Update 3 ** Just wanted to post the code I tested and the comments explains what happens with each.

/**
         * This first creates an UNBOUND Multicast Socket and then binds to
         * a port (but accepting the wildcard IP 0.0.0.0.
         * The Following WORKS:
         */

        /*MulticastSocket mSocket = new MulticastSocket(null);
        mSocket.bind(new InetSocketAddress(DEFAULT_MULTICAST_PORT));
        mSocket.setReuseAddress(true);
        mSocket.setSoTimeout(5000);
        NetworkInterface nic = NetworkInterface.getByName(adapterName);
        mSocket.joinGroup(InetAddress.getByName(multicastGroup));
        */

        /**
         * The following creates a a network socket and binds in the constructor
         * to a local adapter and port. Consequently it DOES not work because
         * it only allows destination ips that match the bound address & port
         * even though the desired group is joined.
         */

        /*MulticastSocket mSocket = new MulticastSocket(new InetSocketAddress("192.168.2.23", DEFAULT_MULTICAST_PORT));
        mSocket.setReuseAddress(true);
        mSocket.setSoTimeout(5000);
        NetworkInterface nic = NetworkInterface.getByName(adapterName);
        mSocket.joinGroup(InetAddress.getByName(multicastGroup));*/


        /**
         * The following binds to the same multicast group this is 'joined' later
         * and this works correctly. However if the join() is NOT called, no packets 
         * arrive at the socket, as expected.
         */

        /*MulticastSocket mSocket = new MulticastSocket(new InetSocketAddress(multicastGroup, DEFAULT_MULTICAST_PORT));

        mSocket.setSoTimeout(5000);
        NetworkInterface nic = NetworkInterface.getByName(adapterName);
        // Comment out the following line and it no longer workds correctly.
        mSocket.joinGroup(InetAddress.getByName(multicastGroup));*/

        /**
         * The following binds to a a specified port on 0.0.0.0 and joins 
         * a specific Multicast group on a specific adapter. This must mean that the IGMP must occur 
         * on the specified adapter.
         * 
         * ** This will ALSO receive packets addressed DIRECTLY to the ip 192.168.2.23 with the same
         * port as DEFAULT_MULTICAST_POR ***ONLY!!***
         */
        MulticastSocket mSocket = new MulticastSocket(DEFAULT_MULTICAST_PORT);
        mSocket.setReuseAddress(true);
        mSocket.setSoTimeout(5000);
        NetworkInterface nic = NetworkInterface.getByInetAddress(InetAddress.getByName("192.168.2.23"));
        mSocket.joinGroup(new InetSocketAddress(multicastGroup, DEFAULT_MULTICAST_PORT),NetworkInterface.getByName(adapterName));

        /**
         * The following binds to a specific address and port (i.e. adapter address)
         * and then ONLY accepts UDP packets with destination equal to that IP.
         */
        /*MulticastSocket mSocket = new MulticastSocket(new InetSocketAddress("192.168.2.23", DEFAULT_MULTICAST_PORT));
        mSocket.setReuseAddress(true);
        mSocket.setSoTimeout(5000);
        NetworkInterface nic = NetworkInterface.getByInetAddress(InetAddress.getByName("192.168.2.23"));*/

回答1:


If you don't specify a local IP address when you create or bind it, it binds to 0.0.0.0, which means 'accept input via any NIC'. This is normally what you want.

It is possible to bind to a specific IP address, which implicitly means the corresponding NIC, but some systems such as Linux seem to expect multicast sockets, if bound, to be bound to the multicast group itself. This doesn't make any sense to me: what if you want to join another group?

I think the best and most portable idea is to listen at 0.0.0.0 and join via either a specific NIC, or via all NICs, one at a time. The latter is necessary in multi-homed hosts unless you are confident that the default route to the multicast group is the one you want the join request sent out on, because that's what happens if you don't specify a join interface.




回答2:


I think that you are missing the point with your address binding:

http://download.java.net/jdk7/archive/b123/docs/api/java/net/MulticastSocket.html
A multicast group is specified by a class D IP address and by a standard UDP port number. Class D IP addresses are in the range 224.0.0.0 to 239.255.255.255, inclusive. The address 224.0.0.0 is reserved and should not be used.



来源:https://stackoverflow.com/questions/19392173/multicastsocket-constructors-and-binding-to-port-or-socketaddress

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