calculating frequency with apple's auriotouch example

北城以北 提交于 2019-12-05 16:10:33

As you have discovered, musical pitch is not the same as peak frequency.

But trying to investigate algorithms while trying to work with real-time audio is not easy.

I suggest you separate the problems. Record some music sounds (guitar plucks, etc.) on your Mac into raw sound files. Try your chosen pitch estimation algorithms on these recorded sample sets. Then, after you get this working, figure out how to integrate your code into the iOS audio and Accelerate (for FFT) frameworks.

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