Manual selection lod of mipmaps in a fragment shader using three.js

戏子无情 提交于 2019-12-05 14:29:50
pailhead

It wont work with webGL atm, because there is no support for this feature. You can experiment with textureLOD extensions though with recent builds of chrome canary, but it still needs some tweaking. Go about flags and look for this:

Enable WebGL Draft Extensions

WebGL textureCube bias causing seams

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