How to handle error in Json.Net parsing

被刻印的时光 ゝ 提交于 2019-12-05 12:44:14

Trying to detect errors after the fact and then reparse from the point of the error is going to be problematic, as you have seen. Fortunately, the problem you've described can be solved in a straightforward manner using a custom JsonConverter. The idea is to have the converter read the data into a temporary structure that can handle either form (object or string), query the type, then construct the Node from there.

Here is the code for the converter:

class NodeConverter : JsonConverter
{
    public override bool CanConvert(Type objectType)
    {
        return (objectType == typeof(Node));
    }

    public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
    {
        JObject jo = JObject.Load(reader);

        Node node = new Node();
        node.id = (int)jo["id"];

        JToken name = jo["name"];
        if (name.Type == JTokenType.String)
        {
            // The name is a string at the current level
            node.name = (string)name;
        }
        else
        {
            // The name is one level down inside an object
            node.name = (string)name["name"];
        }

        node.children = jo["children"].ToObject<List<Node>>(serializer);

        return node;
    }

    public override bool CanWrite
    {
        get { return false; }
    }

    public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
    {
        throw new NotImplementedException();
    }
}

To use the converter, add a [JsonConverter] attribute to your Node class like this:

[JsonConverter(typeof(NodeConverter))]
class Node
{
    public int id { get; set; }
    public string name { get; set; }
    public List<Node> children { get; set; }
}

Then you can deserialize as normal:

Node node = JsonConvert.DeserializeObject<Node>(json);

Here is a full demo showing the converter in action. For illustration purposes, I've created a new JSON string that contains a combination of the "good" and "bad" nodes you described in your question.

class Program
{
    static void Main(string[] args)
    {
        string json = @"
        {
            ""id"": 2623,
            ""name"": {
                ""a"": 39,
                ""b"": 0.49053320637463277,
                ""c"": ""cai5z+A="",
                ""name"": ""22""
            },
            ""children"": [
                {
                    ""id"": 3741,
                    ""name"": ""50"",
                    ""children"": [
                        {
                            ""id"": 1550,
                            ""name"": ""9"",
                            ""children"": []
                        },
                        {
                            ""id"": 4088,
                            ""name"": {
                                ""a"": 5,
                                ""b"": 0.42905938319352427,
                                ""c"": ""VQ+yH6o="",
                                ""name"": ""85""
                            },
                            ""children"": []
                        }
                    ]
                },
                {
                    ""id"": 3742,
                    ""name"": {
                        ""a"": 37,
                        ""b"": 0.19319664789046936,
                        ""c"": ""Me/KKPY="",
                        ""name"": ""51""
                    },
                    ""children"": [
                        {
                            ""id"": 1551,
                            ""name"": {
                                ""a"": 47,
                                ""b"": 0.6935373953047849,
                                ""c"": ""qkGkMwY="",
                                ""name"": ""10""
                            },
                            ""children"": []
                        },
                        {
                            ""id"": 4087,
                            ""name"": ""84"",
                            ""children"": []
                        }
                    ]
                }
            ]
        }";

        Node node = JsonConvert.DeserializeObject<Node>(json);
        DumpNode(node, "");
    }

    private static void DumpNode(Node node, string indent)
    {
        Console.WriteLine(indent + "id = " + node.id + ", name = " + node.name);
        foreach(Node child in node.children)
        {
            DumpNode(child, indent + "    ");
        }
    }
}

Output:

id = 2623, name = 22
    id = 3741, name = 50
        id = 1550, name = 9
        id = 4088, name = 85
    id = 3742, name = 51
        id = 1551, name = 10
        id = 4087, name = 84
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