MFC: std::string vs CString?

做~自己de王妃 提交于 2019-12-04 22:31:31

I usually prefer to adapt my coding style to the framework I'm working in to be consistent with it. So when I work with MFC (which i haven't for a long time), I prefer the use of CString (and LPCTSTR as function arguments in public interface methods). When working with Qt I prefer QString and Qt's containers over STL containers and for everything not directly related to such a framework I use std::string as it's the standard C++ way of handling strings.

It doesn't make such a huge difference, since they all offer more or less equal functionality (and are easily convertible into each other) and when code is written for a certain framework, it depends on it anyway, so portability is not such a huge concern.

Just don't bother with plain char arrays! And by the way, try to pass objects by const reference (const std::string &caption) and not by value, as in C++ variables are not automatically references and copying a string can get quite expensive.

MFC was written with the expectation that you'd use CString. This is especially apparent when a function uses a parameter to return a string. For example, compare these two calls to GetWindowText:

CString s1;
wnd.GetWindowText(s1);

std::wstring s2(SOME_MAX, 0);
int len = wnd.GetWindowText(&s2[0], s2.size());
s2.resize(len);

Converting between the two isn't bad though, so you might compromise by using std::wstring for most things and a temporary CString when necessary.

CString s3 = s2.c_str();
std::wstring s4 = s1;

Edit: There may be a way to automate the temporary CString. Fair warning, this is a complete hack. I haven't tried this, so no guarantees - you'll probably get warnings about binding a temporary to a non-const reference, but you can turn those off.

class PopString : public CString
{
public:
    PopString(std::wstring & final) : m_final(final)
    {
    }

    ~PopString()
    {
        m_final = (PCTSTR) *this;
    }
private:
    PopString(const PopString &) {}  // private copy constructor to prevent copying
    PopString & operator=(const PopString &) {}  // private copy operator

    std::wstring & m_final;
};

std::wstring s5;
wnd.GetWindowText(PopString(s5));

If you care for portability and you're using C++ use std::string. No point going low-level with char arrays if you don't need to. If you don't care for portability and the platform-provided strings provide more of the features you need, by all means, use them. They might actually be more optimized for the platform.

Do not use CString. It uses a COW implementation which is very vulnerable to things like threading. Do not use char* or LPCTSTR (which is just const char* or const wchar_t* under a different name), as they do not manage their own memory. Use a std::string for 8-bit codepoints or std::wstring for 16-bit codepoints on Windows (32bit for Unix).

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