Unity 枚举值在Inspector面板显示中文
一般给策划写编辑器时便于策划查看选择类型,将枚举值显示为中文,如下所示
代码如下
using UnityEngine;
using System;
#if UNITY_EDITOR
using UnityEditor;
using System.Reflection;
using System.Text.RegularExpressions;
#endif
/// <summary>
/// 设置枚举名称
/// </summary>
#if UNITY_EDITOR
[AttributeUsage(AttributeTargets.Field)]
#endif
public class EnumAttirbute : PropertyAttribute
{
/// <summary>
/// 枚举名称
/// </summary>
public string name;
public EnumAttirbute(string name)
{
this.name = name;
}
}
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(EnumAttirbute))]
public class EnumNameDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// 替换属性名称
EnumAttirbute enumAttirbute = (EnumAttirbute)attribute;
label.text = enumAttirbute.name;
bool isElement = Regex.IsMatch(property.displayName, "Element \\d+");
if (isElement)
{
label.text = property.displayName;
}
if (property.propertyType == SerializedPropertyType.Enum)
{
DrawEnum(position, property, label);
}
else
{
EditorGUI.PropertyField(position, property, label, true);
}
}
/// <summary>
/// 重新绘制枚举类型属性
/// </summary>
/// <param name="position"></param>
/// <param name="property"></param>
/// <param name="label"></param>
private void DrawEnum(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginChangeCheck();
Type type = fieldInfo.FieldType;
string[] names = property.enumNames;
string[] values = new string[names.Length];
while(type.IsArray)
{
type = type.GetElementType();
}
for (int i = 0; i < names.Length; ++i)
{
FieldInfo info = type.GetField(names[i]);
EnumAttirbute[] enumAttributes = (EnumAttirbute[])info.GetCustomAttributes(typeof(EnumAttirbute), false);
values[i] = enumAttributes.Length == 0 ? names[i] : enumAttributes[0].name;
}
int index = EditorGUI.Popup(position, label.text, property.enumValueIndex, values);
if (EditorGUI.EndChangeCheck() && index != -1)
{
property.enumValueIndex = index;
}
}
}
#endif
使用:
// 定义枚举
[Serializable]
public enum ObjectTypeEnum
{
/// <summary>
/// 一般物体
/// </summary>
[EnumAttirbute("一般物体")]
GENERAL = 0,
/// <summary>
/// 桥
/// </summary>
[EnumAttirbute("桥")]
BRIDGE,
}
public class ObjectDescribe : MonoBehaviour {
// 定义枚举属性
[EnumAttirbute("类型")]
public ObjectTypeEnum objectType;
}
将 ObjectDescribe.cs 挂在 GameObject 上即可
来源:CSDN
作者:liqiangeastsun
链接:https://blog.csdn.net/LIQIANGEASTSUN/article/details/83274352