LWJGL 3.2.0+ fonts

眉间皱痕 提交于 2019-12-03 09:31:40
Dawnkeeper

A similar question popped up on the GameDevSE as well you might want for check it out here

Citing:

It sounds like you probably didn't actually request an appropriately-versioned OpenGL context (that is, one with 3.2 support). To do so, you must provide context attributes requesting the desired version when you call Display.create()

PixelFormat pixelFormat = new PixelFormat();
ContextAttribs contextAtrributes = new ContextAttribs(3, 2)
    .withForwardCompatible(true)
    .withProfileCore(true);

try {
      Display.setDisplayMode(new DisplayMode(320, 240));
      Display.setTitle("Version selection");
      Display.create(pixelFormat, contextAtrributes);
} catch (LWJGLException e) {
    e.printStackTrace();
    System.exit(-1);
}
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