How “good” is this method for generating random numbers?

感情迁移 提交于 2019-12-03 09:09:57

You'll want to create your RNGCryptoServiceProvider object once and then re-use that object every time you want a new random number. For instance, you can either pass said object into your GetRandom() method or store it in a class-level field.

As far as the RNGCryptoServiceProvider type itself, it generates good numbers on its own, there's no need to create a Random object and pass in a seed. This should give you a very decent distribution:

public static int GetRandom(RNGCryptoServiceProvider rngProvider, int min, int max)
{
    byte[] b = new byte[sizeof(UInt32)];
    rngProvider.GetBytes(b);
    double d = BitConverter.ToUInt32(b, 0) / (double)UInt32.MaxValue;
    return min + (int)((max - min) * d);
}

There is no point in using an encryption class random generator to seed a regular random generator. (By the principle of the weakest link...) Just use a single instance of the random generator, and reuse it:

private static Random rnd = new Random();

public static int GetRandom(int min, int max) {
  return rnd.Next(min, max);
}

It's a better practice to seed your random number generator just one time in your application. I suggest you create a static class for random number generation. The random generation object can yield even distribution just by normal usage. I don't know whats the benefit of seeding the generator with RNGCryptoServiceProvider. I prefer using the time as seeding method as usual. Therefore the following code is my suggestion:

int randomNumber=Rand.get(min,max);

public static class Rand
{
    private static Random rnd;
    static rand()
    {
        rand=new Random(DateTime.Now.Ticks);
    }
    public static int get(int min,int max)
    {
        return rnd.Next(min,max);
    }
}
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