I am using android maps v2works fine I can add and remove markers onLong Touch on locations.
Problem: I would like to drop the marker slowly into the touched location i.e. I want the user to see the marker floating from the top of the screen to the point where it is dropped(touched location).
Currently; the marker just appears on the touched location such that you have to lift you finger to see that it has been dropped. It would be nice to see it coming from the top of the screen.
Thanks.
You can achieve this with a code similar to this (untested):
final LatLng target = ...;
final long duration = 400;
final Handler handler = new Handler();
final long start = SystemClock.uptimeMillis();
Projection proj = map.getProjection();
Point startPoint = proj.toScreenLocation(target);
startPoint.y = 0;
final LatLng startLatLng = proj.fromScreenLocation(startPoint);
final Interpolator interpolator = new LinearInterpolator();
handler.post(new Runnable() {
@Override
public void run() {
long elapsed = SystemClock.uptimeMillis() - start;
float t = interpolator.getInterpolation((float) elapsed / duration);
double lng = t * target.longitude + (1 - t) * startLatLng.longitude;
double lat = t * target.latitude + (1 - t) * startLatLng.latitude;
marker.setPosition(new LatLng(lat, lng));
if (t < 1.0) {
// Post again 10ms later.
handler.postDelayed(this, 10);
} else {
// animation ended
}
}
});
I have combined the MaciejGórski's approach with the code from this gist. In addition, added a bounce effect.
public class MyBounceInterpolator implements android.view.animation.Interpolator {
double mAmplitude = 1;
double mFrequency = 10;
public MyBounceInterpolator(double amplitude, double frequency) {
mAmplitude = amplitude;
mFrequency = frequency;
}
public float getInterpolation(float time) {
double amplitude = mAmplitude;
if (amplitude == 0) { amplitude = 0.05; }
// The interpolation curve equation:
// -e^(-time / amplitude) * cos(frequency * time) + 1
//
// View the graph live: https://www.desmos.com/calculator/6gbvrm5i0s
return (float) (-1 * Math.pow(Math.E, -time/ mAmplitude) * Math.cos(mFrequency * time) + 1);
}
}
void dropMarker(final Marker marker, GoogleMap map) {
final LatLng finalPosition = new LatLng(marker.getPosition().latitude, marker.getPosition().longitude);
Projection projection = map.getProjection();
Point startPoint = projection.toScreenLocation(finalPosition);
startPoint.y = 0;
final LatLng startLatLng = projection.fromScreenLocation(startPoint);
final Interpolator interpolator = new MyBounceInterpolator(0.11, 4.6);
TypeEvaluator<LatLng> typeEvaluator = new TypeEvaluator<LatLng>() {
@Override
public LatLng evaluate(float fraction, LatLng startValue, LatLng endValue) {
float t = interpolator.getInterpolation(fraction);
double lng = t * finalPosition.longitude + (1 - t) * startLatLng.longitude;
double lat = t * finalPosition.latitude + (1 - t) * startLatLng.latitude;
return new LatLng(lat, lng);
}
};
Property<Marker, LatLng> property = Property.of(Marker.class, LatLng.class, "position");
ObjectAnimator animator = ObjectAnimator.ofObject(marker, property, typeEvaluator, finalPosition);
animator.setDuration(400);
animator.start();
}
It works great, but it seemed to me that sometimes the marker remained one step far from the target, so I added just one more line:
if (t < 1.0) {
// Post again 10ms later.
handler.postDelayed(this, 50);
} else {
// animation ended
marker.setPosition(target);
}
Hope it helps.
I've applied your way but have an issue that is the markers position on map is not correct. I think command below calculate is not correct. So after animation finished then final result is not same as original Lat,Lng.
double lng = t * target.longitude + (1 - t) * startLatLng.longitude; double lat = t * target.latitude + (1 - t) * startLatLng.latitude;
来源:https://stackoverflow.com/questions/16604206/drop-marker-slowly-from-top-of-screen-to-location-on-android-map-v2