Is an EventSource (SSE) supposed to try to reconnect indefinitely?

我们两清 提交于 2019-12-02 20:36:23

I read the standard the same way as you but, even if not, there are browser bugs to consider, network errors, servers that die but keep the socket open, etc. Therefore, I usually add a keep-alive on top of the re-connect that SSE provides.

On the client-side I do it with a couple of globals and a helper function:

var keepaliveSecs = 20;
var keepaliveTimer = null;

function gotActivity(){
if(keepaliveTimer != null)clearTimeout(keepaliveTimer);
keepaliveTimer = setTimeout(connect,keepaliveSecs * 1000);
}

Then I call gotActivity() at the top of connect(), and then every time I get a message. (connect() basically just does the call to new EventSource())

On the server-side, it can either spit out a timestamp (or something) every 15 seconds, on top of normal data flow, or use a timer itself and spit out a timestamp (or something) if the normal data flow goes quiet for 15 seconds.

Server Side Events work differently in all of the browsers, but they all close the connection during certain circumstances. Chrome, for example, closes the connection on 502 errors while a server is restarted. So, it is best to use a keep-alive as others suggest or reconnect on every error. Keep-alive only reconnect at a specified interval that must be kept long enough to avoid overwhelming the server. Reconnecting on every error has the lowest possible delay. However, it is only possible if you take an approach that keeps server load to a minimum. Below, I demonstrate an approach that reconnects at a reasonable rate.

This code uses a debounce function along with reconnect interval doubling. It works well, connecting at 1 second, 4, 8, 16...up to a maximum of 64 seconds at which it keeps retrying at the same rate. I hope this helps some people.

function isFunction(functionToCheck) {
  return functionToCheck && {}.toString.call(functionToCheck) === '[object Function]';
}

function debounce(func, wait) {
    var timeout;
    var waitFunc;

    return function() {
        if (isFunction(wait)) {
            waitFunc = wait;
        }
        else {
            waitFunc = function() { return wait };
        }

        var context = this, args = arguments;
        var later = function() {
            timeout = null;
            func.apply(context, args);
        };
        clearTimeout(timeout);
        timeout = setTimeout(later, waitFunc());
    };
}

// reconnectFrequencySeconds doubles every retry
var reconnectFrequencySeconds = 1;
var evtSource;

var reconnectFunc = debounce(function() {
    setupEventSource();
    // Double every attempt to avoid overwhelming server
    reconnectFrequencySeconds *= 2;
    // Max out at ~1 minute as a compromise between user experience and server load
    if (reconnectFrequencySeconds >= 64) {
        reconnectFrequencySeconds = 64;
    }
}, function() { return reconnectFrequencySeconds * 1000 });

function setupEventSource() {
    evtSource = new EventSource(/* URL here */); 
    evtSource.onmessage = function(e) {
      // Handle even here
    };
    evtSource.onopen = function(e) {
      // Reset reconnect frequency upon successful connection
      reconnectFrequencySeconds = 1;
    };
    evtSource.onerror = function(e) {
      evtSource.close();
      reconnectFunc();
    };
}
setupEventSource();

What I've noticed (in Chrome at least) is that when you close your SSE connection using close() function, it won't try to reconnect again.

var sse = new EventSource("...");
sse.onerror = function() {
    sse.close();
};
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