Reverse-projection 2D points into 3D

℡╲_俬逩灬. 提交于 2019-12-02 18:25:40

It is not possible to give an unambiguous solution to this problem. However, here's how I would extract the different solutions:

1) Solve for the camera position and direction using the P3P (Perspective-3-Point) algorithm from the original RANSAC paper, which give up to four possible feasible solutions (with the points in front of the camera).

2) Project a ray with the camera position as origin having (X,Y) as projection in the camera and calculate its intersection with the plane.

You are asking how to intersect a line and a plane? See here http://paulbourke.net/geometry/pointlineplane/

ps. Your teacher knows this site!

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