Invisible geometry in DX11
问题 After struggling for many hours to understand and compensate for Microsoft's deprecation of D3DX in Windows 8, I've run into a problem that I can't shake off. The first time I started my program, it became immortal because of an access violation. After having restarted my computer and recompiling and running the same code, it doesn't crash, but the cube I should be seeing just isn't there. I'm also getting a warning that "object declared on the heap may not be aligned 16". AFAIK from my