SceneKit stucks for a few frames, when SCNGeometry asset gets inside frustum of SCNCamera
问题 I am working on a game in which a character runs along the screen and the camera is following the character. For each scene I add all the required assests and place them on scene. I do this behind a loading screen, because SceneKit needs some time to put all the stuff on scene. After like 5 seconds I fade out the screen (which is basically a black UIImage that lays in front of everything) and the game starts. Depending on the current scene, the amout of memory required is between 200MB and