xcode

flutter error Invalid `Podfile` file: no implicit conversion of nil into String. ive searched through discussions but I cant seem to fix the issue

末鹿安然 提交于 2021-02-07 13:44:06
问题 This is the error I am receiving. I tried flutter clean and changing the syntax of some lines but im new to dart and flutter so im not really sure. I reinstalled cocoa pods and ruby as well but Im receiving the same error. I also made sure to update ruby to the latest version. [!] Invalid `Podfile` file: no implicit conversion of nil into String. # from /Users/(name)/Downloads/Projects/doctor_consultation_app/ios/Podfile:57 # ------------------------------------------- # unless File.exist?

flutter error Invalid `Podfile` file: no implicit conversion of nil into String. ive searched through discussions but I cant seem to fix the issue

丶灬走出姿态 提交于 2021-02-07 13:43:33
问题 This is the error I am receiving. I tried flutter clean and changing the syntax of some lines but im new to dart and flutter so im not really sure. I reinstalled cocoa pods and ruby as well but Im receiving the same error. I also made sure to update ruby to the latest version. [!] Invalid `Podfile` file: no implicit conversion of nil into String. # from /Users/(name)/Downloads/Projects/doctor_consultation_app/ios/Podfile:57 # ------------------------------------------- # unless File.exist?

How to set text position to bottom in textField

夙愿已清 提交于 2021-02-07 13:39:42
问题 I created a textField through code using the following code UITextField *txtObj=[UITextField alloc]initWithFrame:CGRectMake(88,100,80,33)]; I am getting the textfield as i planned, but the text we type in that text field seems to appear in the top area of text but not in bottom.I tried to align it but i got tired. Can anyone tell me what's the solution 回答1: it should be: txtObj.contentVerticalAlignment = UIControlContentVerticalAlignmentBottom; This property is inherited from the UIControl

How to set text position to bottom in textField

南笙酒味 提交于 2021-02-07 13:39:16
问题 I created a textField through code using the following code UITextField *txtObj=[UITextField alloc]initWithFrame:CGRectMake(88,100,80,33)]; I am getting the textfield as i planned, but the text we type in that text field seems to appear in the top area of text but not in bottom.I tried to align it but i got tired. Can anyone tell me what's the solution 回答1: it should be: txtObj.contentVerticalAlignment = UIControlContentVerticalAlignmentBottom; This property is inherited from the UIControl

How to set text position to bottom in textField

狂风中的少年 提交于 2021-02-07 13:38:18
问题 I created a textField through code using the following code UITextField *txtObj=[UITextField alloc]initWithFrame:CGRectMake(88,100,80,33)]; I am getting the textfield as i planned, but the text we type in that text field seems to appear in the top area of text but not in bottom.I tried to align it but i got tired. Can anyone tell me what's the solution 回答1: it should be: txtObj.contentVerticalAlignment = UIControlContentVerticalAlignmentBottom; This property is inherited from the UIControl

Text Field creates action not outlet

谁都会走 提交于 2021-02-07 12:45:38
问题 I'm working on my first app with multiple view screens and everything worked great on the first view, I added a couple text fields and was able to connect them to the controller as Outlets and obtain the value from them, manage it and spit it back out to a label. I tried control-dragging the text fields on the second view to the secondControllerView and the only thing available when I do so is Action, no outlet, so its a function not a variable and I also cannot connect the labels to the code

How to show the xcodebuild command line from xcode?

社会主义新天地 提交于 2021-02-07 12:07:38
问题 I'm trying to build a working simulator build from xcodebuild. Compilation works but the final product won't run on the simulator when installed via WaxSim. If I build through the Xcode GUI then the final product installs without issue from WaxSim. My question is, how can I see the exact xcodebuild command line that xcode is using to build a working simulator build. I just need to copy that into my shell script but it's proving elusive. I did a find in the build logs from xcode but there's no

“No such module 'Firebase'” when add Firebase into a library

点点圈 提交于 2021-02-07 11:48:15
问题 I just created new Framework and added Firebase via CocoaPods, when combine the library it success. But when I add that library to other project via CocoaPods as well, then combine that project, and it raise an error: No such module 'Firebase' Anyone faced a problem like this? 回答1: You need to add the follwing to your POD file: pod 'Firebase' After that, you need to type in your terminal pod install (to refresh the pod file) 回答2: I solve my problem using just the specific import that I'm

“No such module” error when archiving

别说谁变了你拦得住时间么 提交于 2021-02-07 11:40:13
问题 My Swift 4 app rebuilds and runs successfully on all simulators except for Generic iOS Device . If I try to archive it or do a rebuild on Generic iOS Device , I get a No such module error relating to one of my pod frameworks. I tried adding the framework to Linked Frameworks and Libraries , and that removed the error, but then it fails on the next pod framework, and so on. I have tried all sorts of paths in Framework Search Paths with no luck. Currently, the value is set to: I even tried

Translate attributed string

纵然是瞬间 提交于 2021-02-07 11:36:30
问题 I have a UILabel with an attributed string. Here is a printscreen of it: Now, I have to translate this attributed string to english and italian. I am searching for a way to do this. Can I build this attributed string in code part by part? I have only found a solution where the whole string is set and then the attributes are set by range. But when I translate the string, I don't know the range anymore, because the words are longer or smaller. 回答1: Another option is to create localized .rtf