xcode

C++ 常用知识点

冷暖自知 提交于 2021-02-08 09:48:45
<font face="Times New Roman">&emsp;&emsp; Times New Roman字体 </font> //柳婼(大神PAT) stoi() atoi() c ++ 中的 atoi ( ) 和 stoi ( ) 函数的用法和区别 # include <cstdlib> atoi 常用Xcode快捷键 iOS Xcode快捷键大全(常用) Esc:自动提示列表 Tab:接受代码提示 control+I:代码自动对齐: Command+B:编译 C++结构体 来源: oschina 链接: https://my.oschina.net/u/4408441/blog/4949977

How to automatically collapse DatePicker in a form when other field is being edited?

我的未来我决定 提交于 2021-02-08 09:33:18
问题 I got a simple SwiftUI view: import SwiftUI struct AddItemView: View { @State private var title = "" @State private var date = Date() var body: some View { Form { Section { TextField("Title", text: $title) DatePicker( selection: $date, in: Date()..., displayedComponents: .date, label: { Text("Date") } ) } } } } struct AddItemView_Previews: PreviewProvider { static var previews: some View { AddItemView() } } I am trying to achieve the following: If DatePicker is expanded (user tapped date

Format text field as user is typing

老子叫甜甜 提交于 2021-02-08 09:26:07
问题 I currently have two separate text fields in my app and I am trying to change it to only one. The text fields are used for inputting currency (one for pound, dollar, euro etc. and one for pence, cent etc.) and they work fine, however I need to add some functionality that won't be possible unless I use a single text field. Plus, I think a single text field is more user friendly. Basically I would like to have a text field that formats in real time in currency form localised for the user while

Xcode 7.1.1 - Custom iOS framework not found when building for Generic iOS Device / Archive

此生再无相见时 提交于 2021-02-08 09:10:29
问题 I have imported my universal custom iOS framework to a new sample project. The sample program can be built in simulator and execute without problems. However Xcode returns 'No such module ' when I try to archive or build the project in Generic iOS Device. Does anyone know how to fix this problem? Update: 2015-10-17 17:55 Finally I found that the script I wrote to to create the universal framework does not include arm and arm64. And it causes Xcode unable to build the project in archive or

Xcode creates generic archive of iOS app because of malformed/incomplete Info.plist file inside the archive

旧城冷巷雨未停 提交于 2021-02-08 08:46:41
问题 I am trying to archive and distribute my ios app but out of nowhere it just stopped working. I have deployed my app many times and also had this problem before because xcode somehow creaded some bad xml lines in my project.pbxproj file, but eventually I edited the xml source code and it was ok (app archive and upload/distribution to AppStore). Now xcode is showing my new created archive in "Other items" sections and i cannot upload to AppStore. I opened the archive and I noticed that key

How to log out self when add a symbol breakpoint at -[UIViewController viewWillAppear] method

筅森魡賤 提交于 2021-02-08 07:51:42
问题 I have done it like this but it always give the error: error: use of undeclared identifier 'self' error: 1 errors parsing expression 回答1: I don't believe that you can access any symbolic information from a breakpoint inside the UIKit framework, because there is no debugging information available. If you set a breakpoint and allow the debugger to open you will see you are just presented with some assembler code and a set of registers. You can set a breakpoint for a specific UIViewController

how can I shut off all these xcode build or linking info lines?

怎甘沉沦 提交于 2021-02-08 06:34:29
问题 I'm using Xcode 4.5.2. When I build and debug I see in the Xcode debug panel many dozens or hundreds of lines like each of the following sample lines: dyld: loaded: /Developer/Library/PrivateFrameworks/GPUTools.framework/libglInterpose.dylib dyld: loaded: /Developer/usr/lib/libXcodeDebuggerSupport.dylib dyld: loaded: /System/Library/Frameworks/CoreText.framework/CoreText and this: dladdr(0x33a1f000, 0x1e54d318) dlopen(/System/Library/PrivateFrameworks/GameKitServices.framework/Frameworks

Swiftui getting an image's displaying dimensions

回眸只為那壹抹淺笑 提交于 2021-02-08 05:12:11
问题 I'm trying to get the dimensions of a displayed image to draw bounding boxes over the text I have recognized using apple's Vision framework. So I run the VNRecognizeTextRequest uppon the press of a button with this funcion func readImage(image:NSImage, completionHandler:@escaping(([VNRecognizedText]?,Error?)->()), comp:@escaping((Double?,Error?)->())) { var recognizedTexts = [VNRecognizedText]() var rr = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height) let requestHandler

Swiftui getting an image's displaying dimensions

荒凉一梦 提交于 2021-02-08 05:12:10
问题 I'm trying to get the dimensions of a displayed image to draw bounding boxes over the text I have recognized using apple's Vision framework. So I run the VNRecognizeTextRequest uppon the press of a button with this funcion func readImage(image:NSImage, completionHandler:@escaping(([VNRecognizedText]?,Error?)->()), comp:@escaping((Double?,Error?)->())) { var recognizedTexts = [VNRecognizedText]() var rr = CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height) let requestHandler

Draw IOSurfaces to another IOSurface

眉间皱痕 提交于 2021-02-08 04:39:43
问题 How can I draw a series of IOSurfaces to another then draw it to the screen? I've played around with some source from apple in the MultiGPU sample project, but the best I managed to do is draw a white screen or get tons of artifacts and crash the app. I'm very new to openGL and I don't quite understand the binding of framebuffers and textures and how they interact with IOSurfaces. This is what I have to create a texture from an IOSurface (directly from Apple's source) // Create an IOSurface