xcode

Setting gravity for SceneKit ParticleEngine particles

我与影子孤独终老i 提交于 2021-02-11 12:47:28
问题 I'm just experimenting with SceneKit as a continuing migration through methods of 3D rendering. I have played with SceneKit and it is generally as advertised. One troublesome aspect (for me) is that while I can create ParticleEngines via the UI or code, I can't figure out how to set the gravitational field for particles created via code. The working code is here: https://github.com/rkwright/ParticleTest. Works with XCode 12.3 and iOS 15.3 Here is the function that sets up the ParticleEngine

Setting gravity for SceneKit ParticleEngine particles

独自空忆成欢 提交于 2021-02-11 12:45:51
问题 I'm just experimenting with SceneKit as a continuing migration through methods of 3D rendering. I have played with SceneKit and it is generally as advertised. One troublesome aspect (for me) is that while I can create ParticleEngines via the UI or code, I can't figure out how to set the gravitational field for particles created via code. The working code is here: https://github.com/rkwright/ParticleTest. Works with XCode 12.3 and iOS 15.3 Here is the function that sets up the ParticleEngine

Set MapKit pins with different colors

六眼飞鱼酱① 提交于 2021-02-11 12:38:06
问题 I am new in iOS and I implemented a MapKit with static markers from different arrays types and they are working fine , I am trying to put pins that come from shops array to be blue for example , and pins that come from community read , etc .. I have no idea about how to do this at all , they are all in red in the map and my goal is to change the color for every array of pins here what I have tried : import UIKit import MapKit class myMapViewController: UIViewController, MKMapViewDelegate {

Drawing labels using iosMath library

痴心易碎 提交于 2021-02-11 12:32:33
问题 I'm trying to use iosMath but it shows nothing. How can I use the iosMath library to draw math labels? https://github.com/kostub/iosMath iosMath is a library for displaying beautifully rendered math equations in iOS and MacOS applications. It typesets formulae written using the LaTeX in a UILabel equivalent class. It uses the same typesetting rules as LaTeX and so the equations are rendered exactly as LaTeX would render them. I installed pod file. import UIKit import Foundation import

RxSwift enable/disable button based on textfield input

烈酒焚心 提交于 2021-02-11 12:29:42
问题 I have to implement below scenarios with RxSwift MVVM I have two textfields (OTP & Confirm OTP) and a Submit button, If user clicks on the OTP textfield when there is no value on the OTP textfield then submit button should be disabled, Now if user types something in otp textfield button should be enabled. Now if user taps on the second text field as it is blank now then the button should be disabled again & its get enabled only when there is a value. So basically I want to enable/disable the

How can we configure CI for the iOS app with App Extensions

那年仲夏 提交于 2021-02-11 12:17:58
问题 I have tried multiple things in Azure DevOps (VSTS) to create CI for the iOS app but turns out that Azure DevOps doesn't support the apps that have App extensions. Is it really the case? I'm using the OneSignal Notification Service Extension in our project which is dependent on the main target. So, when Xcode task tries to sign the app an error occurs related to the build identifiers as the Xcode main target has a different build identifier than OneSignalNotificationServiceExtension's build

How can we configure CI for the iOS app with App Extensions

淺唱寂寞╮ 提交于 2021-02-11 12:17:31
问题 I have tried multiple things in Azure DevOps (VSTS) to create CI for the iOS app but turns out that Azure DevOps doesn't support the apps that have App extensions. Is it really the case? I'm using the OneSignal Notification Service Extension in our project which is dependent on the main target. So, when Xcode task tries to sign the app an error occurs related to the build identifiers as the Xcode main target has a different build identifier than OneSignalNotificationServiceExtension's build

duplicate symbols for architecture x86_64 framework included twice

跟風遠走 提交于 2021-02-11 10:44:44
问题 This is not the regular duplicate symbols error. I am using AFNetworking library for networking with cocoa pods. I also using a third party framework that has been added to the target "Link Binary With Libraries" list in build phases section. Unfortunately, This third party framework includes the AFNetworking that apparently is being used by it for networking. Therefore, it makes sense that this error has been produced. Any idea how can this be solved? Edit: Here it shows that

duplicate symbols for architecture x86_64 framework included twice

坚强是说给别人听的谎言 提交于 2021-02-11 10:43:24
问题 This is not the regular duplicate symbols error. I am using AFNetworking library for networking with cocoa pods. I also using a third party framework that has been added to the target "Link Binary With Libraries" list in build phases section. Unfortunately, This third party framework includes the AFNetworking that apparently is being used by it for networking. Therefore, it makes sense that this error has been produced. Any idea how can this be solved? Edit: Here it shows that

What's the easiest way to print the value of a variable of type UIInterfaceOrientation?

拟墨画扇 提交于 2021-02-11 09:41:47
问题 As I debug my app, I want to print out the value of a local variable orien of type UIInterfaceOrientation . I tried print("\(orien") but it printed: UIInterfaceOrientation ... which is obviously useless. I then tried dump(orien) , which produced another useless output: - __C.UIInterfaceOrientation In Xcode, I set a breakpoint and right-clicked the variable and chose Print Description of , which produced: Printing description of orien: (UIInterfaceOrientation) orien = <variable not available>