xcode10

DVTCoreSimulatorAdditionsErrorDomain Xcode 10GM

回眸只為那壹抹淺笑 提交于 2019-12-03 09:25:38
When I update Xcode to Version 10 GM, build success, but Simulator can't work! with error: The operation couldn’t be completed. (DVTCoreSimulatorAdditionsErrorDomain error 0.) ganjar run xcrun simctl erase all in Terminal. It should solve the issue. i think its a bug from Apple. I had the same issue. Not 1 simulator worked and the UIStoryboard was not rendering any graphics. The solution was to restart my mac. Not just Xcode but your Mac (laptop, mac mini, whatever you might be using) 来源: https://stackoverflow.com/questions/52324696/dvtcoresimulatoradditionserrordomain-xcode-10gm

Xcode 10, where are the UI elements?

假如想象 提交于 2019-12-03 08:56:08
问题 Have been out of Swift coding for almost a year, I'm back. Download Xcode 10 beta. Have I lost my mind? I've tried every trick I know, none of the UI elements show up in storyboard. Zero. The sidebar is empty. Xcode 10: Xcode 9, no problem there they are, all my UI buttons, etc. thanks, this is kind of surreal. :-) 回答1: Library content has moved from the bottom of the Inspector area to an overlay window, which can be moved and resized like Spotlight search. It dismisses once items are dragged

Xcode 10 app icon not showing

非 Y 不嫁゛ 提交于 2019-12-03 06:47:52
问题 Recently updated to Xcode 10 beta and my App that previously has correct icon displayed when built and ran from Xcode 9.4 to device now shows the default blank icon when running in Xcode 10. When opening AppIcon asset it shows icon correctly in all the placeholders without any warning icons. When tapping on new "Show Slicing" I do not see anything. Anyone any clues how to fix this so app icon shows? 回答1: On 6/19/18 Apple released Xcode 10. beta 2. Upgrading solved the problem I was having

error: Couldn't IRGen expression, no additional error [duplicate]

守給你的承諾、 提交于 2019-12-03 06:42:00
问题 This question already has answers here : Xcode 10, LLDB: Couldn't IRGen expression (3 answers) Closed last month . I can not print debug information in my UI TESTS. Configuration: Xcode 10 and SWIFT 4.2. When I try to print something in console I can only see an error: "error: Couldn't IRGen expression, no additional error" I didn't have any problem in earlier versions of Xcode (8,9 etc), only in Xcode 10. I can not print anything, when I put breakpoint and try to print for example app po

Xcode Build Error Jenkins: Your session has expired. Please log in

Deadly 提交于 2019-12-03 06:32:41
I'm trying to build my application using jenkins pipeline using shell command. Below is the command i'm using to build the app. sh 'xcodebuild -workspace projectname.xcworkspace - allowProvisioningUpdates -scheme projectname_UAT -sdk iphoneos - configuration Debug clean build' Below is the error i'm getting i console. note: Using new build system note: Planning build 2018-10-11 11:19:36.638 xcodebuild[92399:5181481] DVTPortal: Service '' encountered an unexpected result code from the portal ('1100') 2018-10-11 11:19:36.638 xcodebuild[92399:5181481] DVTPortal: Error: Error Domain

'Build input file cannot be found' Swift 4.2, Xcode 10.0

我只是一个虾纸丫 提交于 2019-12-03 06:28:45
问题 I am getting the following error when building in Xcode 10.0 with swift 4.2: 回答1: Moving the folders around the inspector can cause the error "Build input file cannot be found" To fix it, go to the general tab and under identity reselect the info.plist that you like I hope this helps 回答2: Build input file cannot be found How To fix This issue : Go in the project-navigator, select your project Select Build Phases tab In Compile Sources section, check for the file(s) that Xcode is demanding of

macOS 10.14(beta) How to install Command_Line_Tools_macOS_10.14_for_Xcode_10_Beta

左心房为你撑大大i 提交于 2019-12-03 05:41:52
问题 As the Title of my question, I don't know how to install the Command_Line_Tools_macOS_10.14_for_Xcode_10_Beta for my mac, please help. What I did: run command "brew install carthage" to install the Carthage, get errors: Error: Your Xcode (9.4.1) is too outdated. Please update to Xcode 10.0 (or delete it). Xcode can be updated from https://developer.apple.com/download/more/ run command "xcode-select --install" in Terminal as the second answer from @Dev, but I still get the same errors after

Multi-cursor editing in Xcode 10

有些话、适合烂在心里 提交于 2019-12-03 04:25:36
问题 What is 'Multi-cursor editing' in Xcode 10 editor. (more information about the same is mentioned in release notes but unable to understand.) How exactly does it work? 回答1: To edit multiple instances of text within different sections of a document, you can use multi-cursor editing. This allows multiple cursors to be placed in different spots so text can be added, modified, or deleted . its the name of Source Editor , for reference purpose I taken the answer from whats-new-in-xcode10 and Sample

What does warning “Mapping architecture arm64 to x86_64” mean?

て烟熏妆下的殇ゞ 提交于 2019-12-03 04:09:00
After migrating my framework to Xcode 10 beta (10L176w) I started to get warnings like: Mapping architecture arm64 to x86_64. Ensure that this target's Architectures and Valid Architectures build settings are configured correctly for the iOS Simulator platform. ... and: Mapping architecture armv7 to i386. Ensure that this target's Architectures and Valid Architectures build settings are configured correctly for the iOS Simulator platform. Despite these warnings the build and the unit tests all pass Ok. I'm using Swift 4.2. Still, what are these warnings about? Go to Build Settings and do as

Cycle inside ; building could produce unreliable results: Xcode 10 Error

僤鯓⒐⒋嵵緔 提交于 2019-12-03 01:49:10
问题 I am trying to move to the new build system when compiling with Xcode 10. However, it gives following error: Cycle details: → Target 'project' : LinkStoryboards Target 'project' has compile command with input '/Users/project/Commons/Components/ScreenshotSharing/ViewController/AppShare.storyboard' Target 'project' : ValidateEmbeddedBinary /Users/project/Xcode/DerivedData/project-hgqvaddkhmzxfkaycbicisabeakv/Build/Products/Debug-iphoneos/project.app/PlugIns/stickers.appex Target 'project' has