wireframe

How to create user flow diagrams with BPMN?

限于喜欢 提交于 2019-12-08 05:09:31
问题 Wireframes are a kind of blueprints when designing frontends. I recently came across an extension to that called "user flows" or "UI flows" , which visualizes parts of the interactivity of the user interface (UI) as a flow chart. They look nice but are often not easy to user further for programming purposes (like generating code). If you are lucky, you can export an XML-representation of a user flow, but often they just look pretty and are only accessible as (non-vector) graphics. That is why

Construct wireframe model of a face image [closed]

时间秒杀一切 提交于 2019-12-07 12:25:32
问题 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 6 years ago . I want to write a program that will construct a wire-frame model of a face image and display it as 3d. Can any body help me about how to do this ? I have some knowledge about opencv and opengl 来源: https:/

In OpenGL ES 2.0, how can I draw a wireframe of triangles except for the lines on adjacent coplanar faces?

旧巷老猫 提交于 2019-12-07 11:27:31
问题 I vaguely remember seeing something in OpenGL (not ES, which was still at v1.0 on the iPhone when I came across this, which is why I never used it) that let me specify which edges of my polygons were considered outlines vs those that made up the interior of faces. As such, this isn't the same as the outline of the entire model (which I know how to do), but rather the outline of a planar face with all its tris basically blended into one poly. For instance, in a cube made up of tri's, each face

Simple wireframe format?

雨燕双飞 提交于 2019-12-07 04:56:47
问题 I'm looking for a simple file format to use for wireframe models. I am aware of VRML, u3D, etc, but these seem heavyweight for my needs. My criterea are: Must have a clear spec. Either open or very well established/documented. I only need (want) simple models - vertices and edges. I don't want to handle faces or objects. If the format supports more, that's fine so long as I can ignore them. End-user tools are not a requirement, but would be great. If not, it must be human readable (and

Construct wireframe model of a face image [closed]

旧街凉风 提交于 2019-12-05 21:15:48
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center . Closed 6 years ago . I want to write a program that will construct a wire-frame model of a face image and display it as 3d. Can any body help me about how to do this ? I have some knowledge about opencv and opengl 来源: https://stackoverflow.com/questions/15129745/construct-wireframe-model-of-a-face-image

In OpenGL ES 2.0, how can I draw a wireframe of triangles except for the lines on adjacent coplanar faces?

最后都变了- 提交于 2019-12-05 15:37:51
I vaguely remember seeing something in OpenGL (not ES, which was still at v1.0 on the iPhone when I came across this, which is why I never used it) that let me specify which edges of my polygons were considered outlines vs those that made up the interior of faces. As such, this isn't the same as the outline of the entire model (which I know how to do), but rather the outline of a planar face with all its tris basically blended into one poly. For instance, in a cube made up of tri's, each face is actually two tris. I want to render the outline of the square, but not the diagonal across the face

colored wireframe plot in matplotlib

狂风中的少年 提交于 2019-12-05 11:51:12
问题 I am trying to color a wireframe plot according to the z-value. I can't find any code examples on the internet. Here is an example of a surface plot that has the colors I want and a wireframe plot where I can't manage to get the colors on the lines: import numpy as np from mpl_toolkits.mplot3d import Axes3D from matplotlib import cm import matplotlib.pyplot as plt # some numbers for the data P=12000 #W Q=1 #kg/s DT=3 #K cp=4169.32 #J/kgK dDT=np.logspace(-2,0,20,endpoint=True) dQ=Q*np.logspace

OpenGL: debugging “Single-pass Wireframe Rendering”

本小妞迷上赌 提交于 2019-12-04 12:22:59
I'm trying to implement the paper "Single-Pass Wireframe Rendering", which seems pretty simple, but it's giving me what I'd expect as far as thick, dark values. The paper didn't give the exact code to figure out the altitudes, so I did it as I thought fit. The code should project the three vertices into viewport space, get their "altitudes" and send them to the fragment shader. The fragment shader determines the distance of the closest edge and generates an edgeIntensity. I'm not sure what I'm supposed to do with this value, but since it's supposed to scale between [0,1], I multiply the

colored wireframe plot in matplotlib

一曲冷凌霜 提交于 2019-12-03 23:21:26
I am trying to color a wireframe plot according to the z-value. I can't find any code examples on the internet. Here is an example of a surface plot that has the colors I want and a wireframe plot where I can't manage to get the colors on the lines: import numpy as np from mpl_toolkits.mplot3d import Axes3D from matplotlib import cm import matplotlib.pyplot as plt # some numbers for the data P=12000 #W Q=1 #kg/s DT=3 #K cp=4169.32 #J/kgK dDT=np.logspace(-2,0,20,endpoint=True) dQ=Q*np.logspace(-3,-1,20,endpoint=True) # the plotting data m1,m2=np.meshgrid(dDT,dQ) err=cp*np.sqrt((m1*Q)**2+(m2*DT)

Constructive solid geometry mesh

戏子无情 提交于 2019-12-03 02:54:15
问题 If I construct a shape using constructive solid geometry techniques, how can I construct a wireframe mesh for rendering? I'm aware of algorithms for directly rendering CSG shapes, but I want to convert it into a wireframe mesh just once so that I can render it "normally" To add a little more detail. Given a description of a shape such as "A cube here, intersection with a sphere here, subtract a cylinder here" I want to be able to calculate a polygon mesh. 回答1: There are two main approaches.