WebGL Fillstyle
问题 I currently have a canvas to which I am rendering a ThreeJS scene. Everything is working fine, however, I would like to display a transparent fill over it. With a normal canvas, I would simply do canvas = document.getElementById('canvas'); context = canvas.getContext('2d'); This, of course, doesn't work because I'm using WebGL and the context is different. But I try to apply fillStyle to renderer.context Nothing happens. I checked via console and the property does appear in the context as so