vtable

What is the structure of virtual tables in C++?

对着背影说爱祢 提交于 2019-11-29 01:49:48
问题 For Example I have two "intefaces" and class type: class IPlugin { public: virtual void Load(void) = 0; virtual void Free(void) = 0; }; class IFoo { public: virtual void Foo(void) = 0; }; class Tester: public IPlugin, public IFoo { public: Tester() {}; ~Tester() {}; virtual void Load() { // Some code here } virtual void Free() { // Some code here } virtual void Foo(void) { // Some code here } }; What structure vtab actually has for instance of type Tester ? And how would be dynamic_cast

Does every object of virtual class have a pointer to vtable?

佐手、 提交于 2019-11-28 20:47:27
Does every object of virtual class have a pointer to vtable? Or only the object of base class with virtual function has it? Where did the vtable stored? code section or data section of process? All classes with a virtual method will have a single vtable that is shared by all objects of the class. Each object instance will have a pointer to that vtable (that's how the vtable is found), typically called a vptr. The compiler implicitly generates code to initialize the vptr in the constructor. Note that none of this is mandated by the C++ language - an implementation can handle virtual dispatch

Undefined reference to 'vtable for xxx'

为君一笑 提交于 2019-11-28 20:40:26
问题 takeaway.o: In function `takeaway': project:145: undefined reference to `vtable for takeaway' project:145: undefined reference to `vtable for takeaway' takeaway.o: In function `~takeaway': project:151: undefined reference to `vtable for takeaway' project:151: undefined reference to `vtable for takeaway' takeaway.o: In function `gameCore': project.h:109: undefined reference to `gameCore<int>::initialData(int)' collect2: ld returned 1 exit status make: *** [takeaway] Error 1 I keep getting this

Performance hit of vtable lookup in C++

社会主义新天地 提交于 2019-11-28 20:15:55
问题 I'm evaluating to rewrite a piece of real-time software from C/assembly language to C++/assembly language (for reasons not relevant to the question parts of the code are absolutely necessary to do in assembly). An interrupt comes with a 3 kHz frequency, and for each interrupt around 200 different things are to be done in a sequence. The processor runs with 300 MHz, giving us 100,000 cycles to do the job. This has been solved in C with an array of function pointers: // Each function does a

How do virtual functions work in C# and Java?

本秂侑毒 提交于 2019-11-28 18:48:48
How do the virtual functions work in C# and Java? Does it use same vtable and vpointer concept similar to C++ or is it something totally different? How do virtual functions work in Java? Coding interviewers love this question. Yes. Although Java does NOT have a virtual keyword, Java has virtual functions and you can write them. In object-oriented programming, a virtual function or virtual method is a function or method whose behavior can be overridden within an inheriting class by a function with the same signature. This concept is a very important part of the polymorphism portion of object

vtable in polymorphic class of C++ using gdb [duplicate]

為{幸葍}努か 提交于 2019-11-28 11:08:17
This question already has an answer here: Print C++ vtables using GDB 5 answers How to display vtable using a pointer to base class object having virtual functions? Did you try set print object on ? (gdb) help set print object Set printing of object's derived type based on vtable info. If you have a sufficiently new version of gdb, you may want to look at the "info vtbl" command (or perhaps it is called "info vtable"; my own version of gdb is not sufficiently new, and so I cannot test the feature out myself). I only noticed the feature when googling for an answer to this question and I noticed

how to determine sizeof class with virtual functions?

落爺英雄遲暮 提交于 2019-11-28 07:50:05
this is kind of homework question. For the following code, #include <iostream> using namespace std; class A { public: virtual void f(){} }; class B { public: virtual void f2(){} }; class C: public A, public B { public: virtual void f3(){} }; class D: public C { public: virtual void f4(){} }; int main() { cout<<sizeof(D)<<endl; } The output is: 8 Could anyone please explain how it is 8 bytes? If the vtable implementation is compiler dependent, what should I answer for this kind of question in interviews? What about virtual base classes? EDIT: i am working on a 32-bit platform. This is of course

Number of Virtual tables and Virtual Pointers in a C++ Program

删除回忆录丶 提交于 2019-11-28 07:02:41
Let say we have below program: class A { public: virtual fun(){}; }; class B:public A { public: virtual fun(){}; }; int main() { A a1; B b1; } My question is how many vtables and how many vptrs will be created, when we run this program? Its heavily implementation dependent, but generally you'll get one vtable object per class that has any virtual functions (classes with no virtual functions or bases don't need them), and one vptr per object of a class with a vtable (pointing at the class's vtable). Things get more complex if you have multiple inheritance and virtual base classes -- which can

Size of virtual pointer-C++

早过忘川 提交于 2019-11-28 04:18:42
问题 What is the size of virtual pointer(VPTR) for a virtual table in C++? Also this is not a homework question...just a question that came to my mind while I was reading a C++ book. 回答1: An excellent article related to this topic is Member Function Pointers and the Fastest Possible C++ Delegates. This article delves deeply into the implementation of member function pointers for many different compilers. This article talks about all the nuances of vtable pointers particularly in light of multiple

API Hook on a COM object function?

♀尐吖头ヾ 提交于 2019-11-28 04:13:03
问题 Greetings StackOverflowians, As discovered here, Windows 7 features a bug in which the DISPID_BEFORENAVIGATE2 event does not fire for Windows Explorer instances. This event allows shell extensions to be notified when a navigation is about to take place, and (most importantly for me) have the opportunity to cancel the navigation. I've been looking for a workaround for quite some time, and I think I found one. But, I'd like to get some opinions on how safe it is. I've been playing with API