PiP in OpenGL causing flickering
问题 I am trying to set up a Picture in picture style "map" display for a graphics program that displays a car. (Just shows the view from top again in a smaller view port.) However, the second viewport seems to flicker. I thought I was doing this correctly, but I may be not conceptualizing this correctly. void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); // Set Perspective glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(fov, aspect, near,