Capturing video out of an OpenGL window in Windows
I am supposed to provide my users a really simple way of capturing video clips out of my OpenGL application's main window. I am thinking of adding buttons and/or keyboard shortcuts for starting and stopping the capture; when starting, I could ask for a filename and other options, if any. It has to run in Windows (XP/Vista), but I also wouldn't like to close the Linux door which I've so far been able to keep open. The application uses OpenGL fragment and shader programs, the effects due to which I absolutely need to have in the eventual videos. It looks to me like there might be even several