Unity3d editor: how to prevent changes from being undone upon exiting play mode?
Apparently this is some beginner's question (and that I am) but it's driving me crazy and I couldn't find any mention: I Occasionally forget to exit Play mode and go on building my UI making objects and changes, only to realize that I'm still in Play Mode and as soon as I unpress the play button, these will be purged! I suppose the Unity Editor has its reasons for allowing editing of Scripts/Scenes while in Play Mode (would be happy to hear some examples-maybe testing scenes?) but my main question here is: Is there some way for me to prevent this behavior? Or at least some trick that you use