Improve Frame rate on too many UI Images - Unity UI
问题 In my single page, there were so many textures those I require to render before I was just facing problem in just screen opening but this I was able to resolve this suggestion: OnBecomeVisible for Canvas UI Objects Here is the actual code that I used for this purpose: public void OnValueChangeRefreshCards (Vector2 valueChange) { elapsedYDist += valueChange.y; if (elapsedYDist > 3f) { elapsedYDist = 0f; for (int i = 0; i < GameConstants.TOTAL_ROSE_COUNT; i++) { Card card = roseList [i]