How to have custom script icons other than using “Assets/Gizmos” in Unity3D
问题 I know this was asked a lot of times probably .. but it is very often answered wrong. What I want is: Use a custom icon for specific components/scripts in the Inspector (e.g. Figure 2 and Figure 3) and the ProjectView (e.g. Figure 1) What I do so far: For each component/class that shall have the icon I have an accroding Icon file in the folder Assets/Gizmos/<Path>/<To>/<Namespace>/<ClassName> icon and in the Import Settigns set TextureType to Editor GUI and Legacy GUI This is working fine ..