uiimageview

Add 10 different UIImages in UIScrollView

二次信任 提交于 2019-12-06 05:43:37
问题 I am trying to add various UIImages under UIImageView and allow them to scroll with UIScrollView . I am not sure how to add various images under UIImageView and let them scroll. Below is my code which adds an image on UIImageView and make it scrollable. - (void)viewDidLoad { [super viewDidLoad]; UIImage *image = [UIImage imageNamed:@"ae.jpg"]; imageView = [[UIImageView alloc]initWithImage:image]; imageView.frame = [[UIScreen mainScreen] bounds]; imageView.contentMode =

How to compare two UIImage in iOS 8 [duplicate]

一个人想着一个人 提交于 2019-12-06 05:28:59
This question already has answers here : UITableViewCell.ImageView.image Compare UIImage (3 answers) Closed 5 years ago . I am using the method given below IBOutlet UIImageView *imgViewCheck; - (IBAction)clkCheckUncheck:(id)sender { if (imgViewCheck.image == [UIImage imageNamed:@"uncheck.png"]) { imgViewCheck.image = [UIImage imageNamed:@"check.png"]; } else { imgViewCheck.image = [UIImage imageNamed:@"uncheck.png"]; } } It is working in up to iOS7 but not working in iOS8 Dharmendra Kumar Rajan Please compare NSData object instead of comparing UIImage Object. -(BOOL)firstimage:(UIImage *

UIButton position while UIImage zoom on UIScrollView

只谈情不闲聊 提交于 2019-12-06 05:23:30
I have a scenario where I need to implement an Offline Map concept for which I am using the image of map on a UIScrollView that zooms on PinchGesture, which works fine. Problem I have a UIButton on map. While zooming, the button does not track its position with respect to UIImageView which is being scaled.I am able to reframe the button without affecting its size. But the position is wrong. TLDR , I need to reproduce the mapView with annotation kinda concept on UIScrollView with UIImage on it. Can any one help? Thanks in advance :) I have found the answer for this. I initially stored the

UIImageView as a link to a URL

不打扰是莪最后的温柔 提交于 2019-12-06 05:10:53
How to make a UIImageView open a URL in Safari when user clicks it? I would suggest using a button for this purpose instead. You can create a custom UIButton with whatever image you want. This gives the advantage of providing the built-in target-action mechanism of a button, as well as being able to provided a highlighted image to provide the user feedback. Consider using something like this: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; [button setImage:[UIImage imageNamed:@"regular_image.png"] forState:UIControlStateNormal]; [button setImage:[UIImage imageNamed:@

Storyboard, UIImageView. Load image from bundle

十年热恋 提交于 2019-12-06 04:56:11
My issue is: I have several projects/targets with shared xcassets. What I want to do is to set images inside storyboard without code. As I was able to find, there are no way to set image in storyboard from different bundle. I created UIImageView extension, but don't think about like the best solution. Is there exist a way to use assets in storyboard from different bundle? Thanks. So, based on answers to this question , I do know of one solution. Sounds like you've already done some of this, but just in the interest of giving a complete answer: Create a framework project to house your shared

SDWebImage UITableView Cell Images Not Persisting

半腔热情 提交于 2019-12-06 04:17:41
问题 I am using SDWebImage library in order to download and cache images and from a web service asynchronously. Following is the method i use to download the images: - (void) downloadThumbnails:(NSURL *)finalUrl { SDWebImageManager *manager = [SDWebImageManager sharedManager]; [manager downloadWithURL:finalUrl options:0 progress:nil completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType, BOOL finished) { if (image) { [self setThumbnail:image]; } }]; } It is successfully downloading

Add image on UITextView with custom spacing and text

有些话、适合烂在心里 提交于 2019-12-06 03:38:42
问题 I want to add Image on text view and want proper spacing as shown in screenshot. I have tried to add image on textview but I m having problem in placing text as per requirement. Please provide me help regarding same. 回答1: In SWIFT: var exclusionPath:UIBezierPath = UIBezierPath(rect: CGRectMake(0, 0, imageView.frame.size.width, imageView.frame.size.height)) textView.textContainer.exclusionPaths = [exclusionPath] textView.addSubview(imageView) 回答2: Add the below code after defining textView and

When I rotate an UIImageView with the transform property, the edges pixellate [duplicate]

走远了吗. 提交于 2019-12-06 03:38:35
问题 This question already has an answer here : Closed 8 years ago . Possible Duplicate: How to do antialiasing on a rotated view? I'm trying to rotate some UIImageViews using this technique: imageView.transform = CGAffineTransformMakeRotation(r); where r is a float usually between -0.3 and 0.3. The problem is that the images (which are derived from square jpegs) that are rotated have jagged edges (pixellation), because they are at an angle after the transform. Is there a way to fix this so the

uiimageview animation stops when user touches screen

删除回忆录丶 提交于 2019-12-06 03:19:24
问题 I have a UImageview with animated image. i am adding the uiimageview in code and its a part of a CollectionViewCell When the user touches the cell the animation stops, why does this happen? code: var images: [UIImage] = [] for i in 0...10 { images.append(UIImage(named: "image\(i)")) } let i = UIImageView(frame: CGRect(x: xPos, y: yPos, width: 200, height: 200)) i.animationImages = images i.animationDuration = 0.5 i.startAnimating() i.contentMode = UIViewContentMode.Center i

How to implement Swipe Gesture for UIImageView randomizer

泪湿孤枕 提交于 2019-12-06 02:31:25
i've been looking through loads of tutorials and questions about this but can't seem to find what I'm looking for and I have a feeling I'm just missing a simple step.. I'm still learning the ropes so bear with me on this one.. I'm making an image randomizer on xcode 4.3.3 and i have been able to do it with a button to randomize the images, but i want it to respond to a swipe gesture. the whole window is covered by a UIImageView object so i just want an app that randomizes images by swiping so i want to be able to swipe the UIImageview. this is what I have: in my .h file: @interface